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3 Dimensional Chat / Advice -- hair

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Pillsbury Dobok
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Posted: 3rd Feb 2007 23:48 Edited at: 4th Feb 2007 05:37
Greetings,

I'm not trying to get complex here. In fact, I'm mostly low-poly with my current bust model. I've never done hair before on a humanoid character. I'm just thinking along the lines of a simple conservative male straight cut. I tried extruding certain parts of the scull and such but I only end up getting a really wild looking helmet of sorts. I don't want to leave him a baldy... but I can't for the life of me get some good hair shape going.

I am the keeper of the invisible flame. You shall not pass gas...
Image All
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Posted: 4th Feb 2007 06:10
Just model like a basic hair shape, and get a few photo textures and slap em on. Would be good to do google image searches of like "face" or something.

XK0be
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Posted: 4th Feb 2007 06:44
Try using planes.

BoZo D35TR0Y3R - XBL
Pillsbury Dobok
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Posted: 4th Feb 2007 06:45 Edited at: 4th Feb 2007 07:16
Well... I did it on scratch, but it took me long enough...

Cade Tesperath


I am shooting for just a basic, short-cut... but I ended up giving him a strange side-burn "Ishida"-cut (think the Bleach anime). He's a young Sayphin in low-poly. However, the head has ended up taking more polys than I'd like -- 188 faces NOT all of which are triangulated.

Any critiques to make it better would be widely appreciated.

@ XK0be

what do you mean "Try using planes."

I am the keeper of the invisible flame. You shall not pass gas...
XK0be
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Posted: 4th Feb 2007 07:40 Edited at: 4th Feb 2007 07:45
Well just select the top faces of the head, clone them to a new object, move em around a bit, and let the texture do the rest. That way it is low poly-ish and still flows around the head.

The hair you have now seems like it uses a lot more polies than it needs to...

Anyways, you don't have to listen to me, I've never made hair before... I've just seen it done this way.

BoZo D35TR0Y3R - XBL
Pillsbury Dobok
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Posted: 4th Feb 2007 22:19
You may be right... I'll have to try your suggestion... do you have any pictures of what you are talking about?

I am the keeper of the invisible flame. You shall not pass gas...
XK0be
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Posted: 5th Feb 2007 03:44 Edited at: 5th Feb 2007 03:45
I did a google search and this is what I found...

http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm

http://www.newtek.com/products/lightwave/tutorials/modeling/hair/index.html

The first one MAY help you, but the 2nd one definitly will.

BTW those tutorials are for 3ds Max, don't know if that is what you have, but it should apply to all 3d programs.

BoZo D35TR0Y3R - XBL
Pillsbury Dobok
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Posted: 5th Feb 2007 04:07 Edited at: 5th Feb 2007 04:08
You rock! Interesting technique there... I was going more for the blocky route instead of a straightforward technique like that.

I think the first one is definately helpful... I'm shooting for low-to-medium poly.

I'm using Wings 3D, thanx... so that makes reference pics virtually impossible because Wings doesn't have 2D views.

I am the keeper of the invisible flame. You shall not pass gas...
greenlig
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Posted: 6th Feb 2007 06:56 Edited at: 6th Feb 2007 06:58
Alpha-mapped planes are great. Have a look at this. This first image is the head with the hair planes. I whipped this up in 5 minutes so excuse the sloppy face model! The hair is simply one mapped plane, copied and rotated. Pretty simple.

The image is a .PNG because they support alpha. Its a simple gradient that fades from black to transparent, with a few lines erased from it to make it look like hair.



Blender3D - GIMP - WINXP - DBPro

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greenlig
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Posted: 6th Feb 2007 06:56 Edited at: 6th Feb 2007 06:58
And the final product looks something like this. Its a crap example, but an example none the less. Hope it helps.




Regards,
Greenlig

Blender3D - GIMP - WINXP - DBPro

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Pillsbury Dobok
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Posted: 6th Feb 2007 16:21
Hmm... I'm starting to be truly convinced about planes. However, I'm totally bummed out that Wings doesn't seem to cooperate with flat objects planes... they always have to be solid.

Thanks for the tips... I'll be sure to look into it. I'm trying to go for the approach with the least amount of ploys -- my head with "block-style" hair is probably less than 450 triangles (giving 50 triangles for the extruded polys). I'll compare results and see what I get.

I am the keeper of the invisible flame. You shall not pass gas...
Pillsbury Dobok
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Posted: 6th Feb 2007 19:05
Yeah (sigh)... I was right... wings will only work with solid meshes.

Either I stick with my ineffecient way of doing it in block style, or it's back to the drawing board.

I am the keeper of the invisible flame. You shall not pass gas...
XK0be
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Posted: 6th Feb 2007 19:23
Why don't you buy Milkshape? Or download a trial of Maya or 3ds Max.

BoZo D35TR0Y3R - XBL
greenlig
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Posted: 6th Feb 2007 23:27
Or blender for that matter...

Blender3D - GIMP - WINXP - DBPro
Cut scenes
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Posted: 9th Feb 2007 01:34
Maya 7 ple. Free.

"People are easier to search when they're dead."--Captain Barbosa
MP3D
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Posted: 9th Feb 2007 17:37
Anim8or is free and is realy easy to use. There are tutorials here to help you learn this program:

http://www.mp3d.info/Anim8ortutorials/index.html

right now anim8or supports scripts. And there is a script that will export your modeling to .X format. Or you could export it as .obj or .3ds there are few more formats but you get the picture.

And the method you are wanting to use can be done in anim8or with no problems.

Hope this helps.

MP3D

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