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Work in Progress / Crystal Maze v.2 - Requires DarkPhysics -

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JerBil
20
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Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 4th Feb 2007 05:05
Quite a while ago I posted CrystalMaze which used Walaber's physics wrapper and Nicholas Thompson's maze code.

This is a new version with some panels being transparent and some new textures. Just thought it looked interesting. DP is used for
movement and collision avoidance.

It may not run without DP, I'm not sure.

Ad Astra Per Asper

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Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 4th Feb 2007 07:02 Edited at: 4th Feb 2007 07:07
Im downloading now. I will tell you what I think when it's done downloading, and I have launched it.

Cheers,
-db

[edit]
Is this a finished program? If so, this belongs in the program announcements. Regardless of if it is or not, it needs more description and some screenshots.
[/edit]

[edit2]
Thats pretty cool.
[/edit2]


"There's no such thing as a stupid question, just stupid people."
JosephB
18
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Joined: 12th Sep 2006
Location:
Posted: 4th Feb 2007 09:11
I received the following Windows message box message:

CrystalMaze.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

Might be because I do not have Dark Physics.
JerBil
20
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Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 4th Feb 2007 15:59
Thanks for the feedback, guys.
JosephB, that may be right, but if it needed DP,
it would probably have said so. Thanks for trying it.

Ad Astra Per Asper
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 5th Feb 2007 06:28
They would only require DP if you don't provide the Exe, however you have done that therefore they only require the Ageia drivers, I played it for a big but hit a few deadends and gave up, I think using DP is a bit pointless if all you use it for is sliding collision, you could use Sparkys dll and have strafing and everything, unless you plan to add physics bodies in there too.

I think the game would be better if all the walls were transparent, that way you could see the finish but not know the way there.

Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 5th Feb 2007 19:05
@dark coder
Some of them are.

@JerBil
What else are you planning to add in?



Cheers,

-db


"There's no such thing as a stupid question, just stupid people."
JerBil
20
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Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 6th Feb 2007 00:43 Edited at: 6th Feb 2007 03:08
Dark Coder,
I did try having all the panels transparent, but they all kind of
stacked up, and you could not really see any better where you were going. It's really bright.


DB User 2006+,
I wasn't planning anything, really. I just got Texture Maker 3, and
wanted to try it on something, so I decided to make a new version
of this old maze from a while back.

I thought it looked good, and uploaded it to see you guys
thought of it.

It's lacking in several areas, but it could become something, I think. Thanks for the comments.

Ad Astra Per Asper

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