Fred, I shall try.
Basically, when you build a game using FPSC, it does not provide the .x files in the folders. Instead, it converts the files to .dbo (a format which is only native to Dark Basic environment I guess)
So even if people are able to open the folders, all they get is the .dbo file. Without Magic FPS or Darkbasic Pro, its not possible for them to modify the mesh.
But with this, they can convert the .dbo to a .x and easily modify them using any 3d modelling application.
This is why Loc is upset. Though Silent thunder did this only for the good of the community, but in a way, provided some of the 'thieves' with easy access to everyone's models.
Good job nonetheless on this Silent thunder. Thank you for this.
edit : yes, the animations are lost (I think, not too sure), but 90% of the models are not animated, so easy Free models. Also, animating is not even half the pain as modelling something.
-- game dev is fun...but taking up too much time --