Oh my god! I'm right in the middle of a complex chunk of code I call my "Audio Manager" to handle all sorts of sound effects and music... and I've just realized I'm missing an essential command in DarkBASIC Pro... I need to find out what point a sound has played to.
I'm looking for an equivalent to OBJECT FRAME() which tells you where an object's animation has currently played to--I was surprised to find that the same functionality is not available for sounds, animations or music.
Anyway, I'm hoping that it's possible to extract the information with a little bit of C++ accessing core data. Can somebody help me???