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DarkBASIC Professional Discussion / Need access to SOUND playing data

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Barliesque
23
Years of Service
User Offline
Joined: 10th Nov 2002
Location: Los Angeles
Posted: 5th May 2003 23:39
Oh my god! I'm right in the middle of a complex chunk of code I call my "Audio Manager" to handle all sorts of sound effects and music... and I've just realized I'm missing an essential command in DarkBASIC Pro... I need to find out what point a sound has played to.

I'm looking for an equivalent to OBJECT FRAME() which tells you where an object's animation has currently played to--I was surprised to find that the same functionality is not available for sounds, animations or music.

Anyway, I'm hoping that it's possible to extract the information with a little bit of C++ accessing core data. Can somebody help me???
Barliesque
23
Years of Service
User Offline
Joined: 10th Nov 2002
Location: Los Angeles
Posted: 7th May 2003 09:00
Well, in case anyone else was interested in answers to this topic, I did get some useful replies on the RGT forum:

http://www.realgametools.net/forums/index.php?board=14;action=display;threadid=15186

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