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FPSC Classic Product Chat / Is it possible to make a CutScene with the map as background???

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Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 6th Feb 2007 19:07
A bit strange that You cant open the fpsc-maps in a modelsoftware even if it support .dbo import.. And because of this, how are We supposed to make cut-scenes when We cant use the backgrounds were the story is? Yes We can make fake rooms that looks abit like the real thing and then use it for the cutscenes, but it will look strange couse thoose "copy-rooms" will never look exactly as the real map, and it will also be a living hell trying to put every entity on the exact same place as in the game-map.. And I dont feel to put alot of energy on a cutscene if it wont look exactly as the game-backgrounds anyway! I have tryed to come up with a solution to this problem, but it seems impossible to solve it without help from TGC.. It shourld be possible to open fpsc maps in a programs like milkshape I think.. Another solution courld be to implement a Cutscene-Editor into FPSC with keyframer and timeline, so You dont have to make cutscenes without the map-backgrounds..

If anyone has an easy solution to this, or just an idea how to solve this problem, Me and many others wourld be very greatful...


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Feb 2007 20:05
I can import the maps in Dark Basic Pro...

-Prince Of Darkness
Uthink
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 6th Feb 2007 20:14
I basically use the hollywood blue-screen approach. I use screenshots of my FPS map as the background in my cutscene. Then I find a .3ds equivalent entity. So if I use an M16 in FPS, I just get an M16 from TurboSquid or some other source.

The only thing that's been a pain is the scale between the map screenshot and my models. I'm thinking about scaling up and enhancing the map screenshots since they're low-res compared to what I render in Poser. But then again, the lower quality map screenshot could be a good way of tying the high-res Poser rendering to the low-res FPS game.
Mr Love
19
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Playing: MAFIA 2
Posted: 6th Feb 2007 20:36
Thats a very good idea Uthink.. It will just be a big problem if the scene (background) has animations.. And it will also be problems if You want camera-movements or someone walking thru a door etc. etc..
P.O.D said He can import theese maps into the basic DBP! Thats very intresting, couse Me or someone else here shourld then be able to make a file converter that converts the unusual .dbo file to .3ds or x-file.. But .dbo converters maybe exists already?? I better search for one right now.. Very important tool if You want Your game to look professional! Thanks both for Your ideas...


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Silvester
18
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Location: Netherlands
Posted: 6th Feb 2007 20:42
The .dbo converter i made(Conv_Master) converts,but not saves texture data.

-Prince Of Darkness
Mr Love
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Playing: MAFIA 2
Posted: 6th Feb 2007 20:48
Strange, why not?? Cant You fix it? I mean You have already done the hard job by now..
Keep up the good work...



I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Silvester
18
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Location: Netherlands
Posted: 6th Feb 2007 20:50
In DBP mesh export doesnt save texture data,and save object is .dbo only.

-Prince Of Darkness
Mr Love
19
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Playing: MAFIA 2
Posted: 6th Feb 2007 20:59
Bad luck!! Perhaps another .dbo importer can make it work.. FragMotion does import .dbo, but it didnt work for Me either...


AMIGA FOREVER!
Silvester
18
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Location: Netherlands
Posted: 6th Feb 2007 21:05
Strange,FPSC .dbo files require all texture in a certain folder,so copy your files folder of FPSC to the folder where your .dbo is and it should work.

-Prince Of Darkness
Mr Love
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Playing: MAFIA 2
Posted: 6th Feb 2007 21:16 Edited at: 7th Feb 2007 02:14
How about testing this code?



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Silvester
18
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Posted: 6th Feb 2007 21:20
Put it in a codebox please,as it now displays some smileys and its a little big that post...

-Prince Of Darkness
Mr Love
19
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Playing: MAFIA 2
Posted: 6th Feb 2007 21:26
Never used that little codebox.. What button is it??


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Silvester
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Posted: 6th Feb 2007 21:27
code

-Prince Of Darkness
Mr Love
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Playing: MAFIA 2
Posted: 6th Feb 2007 21:30
I did, but it didnt work!! Shall I press it at the end of the code as well??


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Nickydude
Retired Moderator
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Location: Look outside...
Posted: 6th Feb 2007 21:31 Edited at: 6th Feb 2007 21:32
yes, it should look something like this (but without the star)...

[*code]all code goes here[*/code]


Mr Love
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Posted: 6th Feb 2007 21:33
Ok! Testing...



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Mr Love
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Posted: 6th Feb 2007 21:37
Here is the code..




AMIGA FOREVER!
Silvester
18
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Location: Netherlands
Posted: 6th Feb 2007 21:37
I'll build it tomorow,as im currently going to bed.Sorry Mr Love.

-Prince Of Darkness
Mr Love
19
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Playing: MAFIA 2
Posted: 6th Feb 2007 21:42
Its cool, I have DBP as well.. Not installed though.. But Im pretty sure some curious Dude will compile it before us...
See Ya...


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Pus In Boots
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Location: S.M.I.L.E. industries
Posted: 7th Feb 2007 16:11
There is machinima

If everyone was someone, would everyone be no-one? Think about it...

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