Has there anything else changed since the last update? The following bugs still exist.
dbObjectSize returns the wrong size.
Example:
#include "DarkGDK.h"
void DarkGDK(){
dbSyncOn();
dbMakeObjectCube(1,1);
while(LoopGDK() && !dbEscapeKey()){
dbPrint(dbStr(dbObjectSize(1)));
dbSetCursor(0,0);
dbSync();
}
}
dbObjectSize does always return 0 when used on instanced objects.
Example:
#include "DarkGDK.h"
void DarkGDK(){
dbSyncOn();
dbMakeObjectBox(1,1,1,1);
dbInstanceObject(2,1);
while(LoopGDK() && !dbEscapeKey()){
dbPrint(dbStr(dbObjectSize(2)));
dbSetCursor(0,0);
dbSync();
}
}
I don't get more than 80 FPS, even if I have only a blue screen.
Example:
#include "DarkGDK.h"
void DarkGDK(){
dbSyncOn();
dbBackdropOn();
while(LoopGDK() && !dbEscapeKey()){
dbPrint(dbStr(dbScreenFPS()));
dbSetCursor(0,0);
dbSync();
}
}
Furthermore I didn't find the function dbCameraExist in the include-file.