Hey,
This is gonna sound really nooby, but trust, it isn't!
I know for a fact that .PNG image transparencies are much smoother than .DDS alphas. I also know that .PNG is compatible with FPSC as the trees in the free tree pack use .PNG textures.
Here's the thing, when I save an image with transparencies out of photoshop, into .PNG they appear totally transparent in FPSC (the entity is invisible. Now, when I look at the file extension, it doesn't read .PNG but ".mayaPNGimage"
Is it supposed to?! I did a search for .PNG plugins for Photoshop, but all I got was the plugin I already have.
So my question is, how do I get a .PNG texture into FPSC? Do I have to bake it to my model in Maya, then leave the texture field blank? Or is there another way, I could really do with help, as I'm working on foliage, and the leaves look too pixelated with a DDS alpha, if you can give me the solution you can have some free stuff.
Butters