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FPSC Classic Models and Media / Help with PNG textures

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Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 8th Feb 2007 11:27
Hey,

This is gonna sound really nooby, but trust, it isn't!

I know for a fact that .PNG image transparencies are much smoother than .DDS alphas. I also know that .PNG is compatible with FPSC as the trees in the free tree pack use .PNG textures.

Here's the thing, when I save an image with transparencies out of photoshop, into .PNG they appear totally transparent in FPSC (the entity is invisible. Now, when I look at the file extension, it doesn't read .PNG but ".mayaPNGimage"

Is it supposed to?! I did a search for .PNG plugins for Photoshop, but all I got was the plugin I already have.

So my question is, how do I get a .PNG texture into FPSC? Do I have to bake it to my model in Maya, then leave the texture field blank? Or is there another way, I could really do with help, as I'm working on foliage, and the leaves look too pixelated with a DDS alpha, if you can give me the solution you can have some free stuff.

Butters

filya
18
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Joined: 23rd Aug 2006
Location: USA
Posted: 8th Feb 2007 16:10 Edited at: 8th Feb 2007 16:11
If you are using Photoshop to save as a png, it should save as .png (mine does!). (I guess its a problem with Maya being your default png editor?? )
And then use it just as you would use any other texture on a model (with the texture=pathname/texturename.png)

In case you are having problems with the alphas, try changing the transparent=X field to 1,2,3,4 etc.

Good luck!

-filya

edit : leave the texture field blank only if you want to use more than 1 texture for the same entity.

-- game dev is fun...but taking up too much time --
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Feb 2007 20:49
Butter fingers,

Greetings. Natively, I'm not experiencing any problems saving to the .png format, from within Photoshop. WYSIWYG

I do not have any version of Maya installed on my computer. filya?

Quote: ".mayaPNGimage"


This is a big clue, that points to Maya as being the culprit. Have you tried replacing the .png plugin with a fresh DL from Adobe?

Did you do a search at Adobe.com for "Maya"? Anything?

Perhaps the plugin you now have was a default overwrite by Maya, when you installed the program? I'd research my file associations, within Maya.

I hope that this helps you in solving this setback.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
filya
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Joined: 23rd Aug 2006
Location: USA
Posted: 8th Feb 2007 21:21
Nope. No maya plain ole' (and cheap) milkshape for me.

Do you actually need plugins for png?? I dont recall using any plugins for it. I am sure Photoshop uses (opens, edits, saves) png files on its own!

-- game dev is fun...but taking up too much time --
FredP
Retired Moderator
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Location: Indiana
Posted: 8th Feb 2007 21:56
You shouldn't need a plug in to save .png files.

AaronG
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Location: Millstone, NJ
Posted: 8th Feb 2007 23:22
yeah, thats happened to me before too.
I don't know why.
I assume your making this...foliage...as decals right?

Butter fingers
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Location: Mecca
Posted: 9th Feb 2007 13:42
no, it's part of a tree.

The leaf part needs to have a transparency, So I wanted to use a PNG, have smooth transparency on the leaves and solid bark. THing is, no matter what I do, whether I apply the texture through the FPE, or through the model, it is invisible in game (it appears fine in the editor), as a note, this happens to me in V1, Emptys and V1.04. What are the settings I need? Interlaced or not?!

And AAron G

As a point, making foliage decals is a killer for FPS. If you use a suspended (through script) active entity, you can get about 200-300 plant entities and still run 33fps (thats on a 1.8G with 256MB graphics card and 1G ram)

Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 9th Feb 2007 14:59
you need interlaced
but i really rec. you use tga, its alot more compatible with fpsc
png always give me problems also

You'll Know When You See It.

Death has no end
Butter fingers
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Location: Mecca
Posted: 9th Feb 2007 15:48
Theres no transparency with Targa format though is there

rolfy
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Posted: 9th Feb 2007 16:59 Edited at: 9th Feb 2007 17:05
Targa does have transparency Butters,save it to 32bit.
Photoshop does have native png export so it's your maya exporter,export from the help menu (stupid place to put it) export transparent image.
Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 9th Feb 2007 17:18
@FredP,

Greetings. Actually, Photoshop does use a plugin file for the .png file format:

Quote: "Adobe\Photoshop 5.5\Plug-Ins\Adobe Photoshop Only\File Formats\png.8bi"


Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 9th Feb 2007 17:42
Quote: "Targa does have transparency Butters,save it to 32bit.
"

and there we go. Cheers everyone for your help....congo level coming soon!!

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