Just to add to that, there are several styles of UV mapping. Some software 'projects' a texture on to the faces and assigns the UV coordinates automatically. Others 'unfold' the model allow you to paint on the texture map.
Examples of projections include planar, cylindical, and spherical mapping usually along one of the three major axis. From what I've seen, unfolded UV texture maps are more common with character models while simple objects have textures projected on to them. Of course, either method can be applied to the other style of model.
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TAZ
"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1