@ CNETECH: I don't know what exactly do you mean with "get a different result for the physics of dice rolling"?
How do you "throw" them, maybe it's depending on this!
Maybe you can give us a smal example-code, so we can test it and see what is happening on our machines!
I allways thought that the physics are calculated in "real-time", meaning that the "results" of the simulation be can different, depending on the "problem" simulated! The objects inside a scene never behave
exactly in the same way, that's what I mean.
(I might be wrong with my thoughts!)
Hoozer
AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.2):
http://forum.thegamecreators.com/?m=forum_view&t=93582&b=5