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FPSC Classic Product Chat / Will Fpscreator X10 have 7.1 ?

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300 win mag
18
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Joined: 18th Feb 2006
Location: USA
Posted: 10th Feb 2007 04:37
Will the now fpscreator support 7.1 or any .1's?

dont look up u might see me there
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 10th Feb 2007 11:08
What?
Mr Makealotofsmoke
17
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Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 10th Feb 2007 11:14
i dont understand either
7.1?? .1??


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saudi princess
17
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Joined: 10th Feb 2007
Location: saudi arabia
Posted: 10th Feb 2007 13:09
Far too early to say yet, we need to wait and see what features will be in x10
Accoun
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Location: The other end of the galaxy...
Posted: 10th Feb 2007 13:12
I think it's a sound system. like 5.1

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Mr Makealotofsmoke
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Location: BillTown (Well Aust)
Posted: 10th Feb 2007 13:26
oh
that 7.1..i though it was some weird software/hardware junk


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Matt Rock
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 10th Feb 2007 18:53
For a minute there I thought he meant DX 7.1 lol.


"In an interstellar burst, I'm back to save the universe"
300 win mag
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Joined: 18th Feb 2006
Location: USA
Posted: 11th Feb 2007 00:36 Edited at: 11th Feb 2007 00:37
lol no no the soundsystom 7.1 not the dx7.1 that came out like (starts counting his fingers) A long time ago

dont look up u might see me there
Les Horribres
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 11th Feb 2007 02:14 Edited at: 11th Feb 2007 02:15
*warning, the following probably contains inaccurate ramblings from an ageing imbecile*

Personally, I don't thing DX has anything to do with the sound system being employable. I might be wrong there, because I do know dx does have some sound thingies... but never the less, a 7 speaker 1 sub woofer (If I translated that right) system would be more directly controlled by the game... and STUFF.

The general idea is, just the 'addition' of DX wouldn't make FPSC fully supportive of anything, it has to be implemented before that happens.

If you fear speaking for yourself, make use the words of others while discovering your own voice.
Matt Rock
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 11th Feb 2007 19:53
Instead of worrying about DX10 supporting 7.1, you should worry about your users. Some hardcore gamers have 5.1, 6.1, or 7.1 sound, and to them it would be awesome if you employed such a soundscape in your aural pipeline, but to the general public who listens to audio through an onboard chip and basic stereo or 2.1 speakers, they wouldn't notice or wouldn't care. So I guess the real question is, who is your target audience for the game in question, but at this point I'm starting to ramble.

As it stands, the current FPSC uses the DBP "3D Sound" command set. This essentially loads the mono sound into the 3D space and plays that sound within said space, creating a certain level of submersion. On my audio setup (Creative SB Audigy LX and AA 5.1's), I'm getting proper 3D surround sound. If I'm standing in front and to the right of a sound, I hear that sound predominantly through the left-rear speaker. So I think it has more to do with the user's soundcard and speaker configuration than DirectX, which I think deals more with the management of the aural pipeline. But eh, I might be wrong about that, I'm not entirely sure.


"In an interstellar burst, I'm back to save the universe"

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