Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Revenge Beta 2

Author
Message
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 11th Feb 2007 22:59 Edited at: 8th Apr 2007 18:24
We've finished Beta 2 for Revenge (the LAN multiplayer fps my group Bio Fox started a while ago) and it is definitely looking better than Beta 1 in my opinion. The errors we found in beta 1 were fixed and a few more maps and technically things were added. Also, I programed a "dynamic" file loading system which will read all the map info from text files. No more hard coding maps!

You will notice that the movement for opponents is jerky at times, and we apologize; it still needs to be smoothed out. Other than that, menus and character animations are really going to be our main focus. Remember to type in your LAN ip address and the right one, or it won't load the maps correctly.

[EDITED march 21 2007]
100% complete!


Download it here(Revenge): http://www.biofoxgames.com/revenge.php

Beta 1 thread: http://forum.thegamecreators.com/?m=forum_view&t=93490&b=8

Completed:
-Create and join a game
-Player movement
-Shooting and weapon animations
-Collision
-Score system
-Beta 1 testing
-Six maps
-Special abilities (one shot kills)
-Six different player colors(red,green,blue,black,white, and pink)
-Smooth opponent movement
-Animations
-Menus and GUI*


*: Newest additions

Things to do:
-Testing

Screen shots:


Chaingun on the map Verbetum.


Handgun on the map Arena.


Shotgun on the map Crossbones.


Chaingun again on the map Intersect.


Chainsaw on the map Prisoner, notice the Revenge powerup behind the bars.


Main menu


Scroll box for maps (thanks k0shi)

Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 12th Mar 2007 20:13
We've added a lot since my last update, including a auto-ip so you don't need to know your ip, player angles that show front, sides, and back, shooting and getting hurt animations, dead bodies, new/redone maps, and new weapons. I'll be uploading a new image of the chainsaw as well.

Expect Revenge to be done very soon since menus are all we need done.

Bio Fox...four guys, one computer, games like nobody's business. Join our forum: http://biofox.aceboard.com
http://www.biofoxgames.com
UBarret
17
Years of Service
User Offline
Joined: 14th Mar 2007
Location:
Posted: 14th Mar 2007 19:49
Ehm, yeah ... looks great ...if it was made in year 1990 ..

your kidding right?
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 15th Mar 2007 03:49 Edited at: 15th Mar 2007 04:28
Well, considering it's a DOOM type game, we wanted it to look like DOOM. And though the graphics are low key, the game play is a lot better.

DB newbie
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 15th Mar 2007 05:20
Quote: "Ehm, yeah ... looks great ...if it was made in year 1990 ..

your kidding right?"


are you one of those hope crushing dream shattering people that have just joined the forums and arnt very nice to fellow programmers?




Come see the WIP!

Mr X
19
Years of Service
User Offline
Joined: 25th Sep 2005
Location: Universe, milkyway, sol-system, Earth...
Posted: 15th Mar 2007 11:52
Quote: "Ehm, yeah ... looks great ...if it was made in year 1990 ..

your kidding right? "


The graphics is very... special. And somehow I like it. Even if it's not pretty. Anyway, it's the inside, not the outside, that determines if it's a good game. Haven't tested it, but I'll do that later today.
Turoid
21
Years of Service
User Offline
Joined: 1st Nov 2003
Location: The Netherlands
Posted: 15th Mar 2007 17:53
Quote: "are you one of those hope crushing dream shattering people that have just joined the forums and arnt very nice to fellow programmers?"


I guess he is..

tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 15th Mar 2007 17:58
Wahoow! Looks very stylish (XIII-like) and retro! Will check it out .

tha_rami - the best way to predict the future is to invent it
Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 15th Mar 2007 18:47
Tried the game.It may look old school from the outside, but it plays much better then one. Its a smooth game with a very good fps.
One thing though, the guns they are good all but the chain gun.
It looks as though it were pointing upwards, try making the front smaller.




Your signature has been erased by a mod because it's larger than 600x120
Mr X
19
Years of Service
User Offline
Joined: 25th Sep 2005
Location: Universe, milkyway, sol-system, Earth...
Posted: 15th Mar 2007 20:56
Ok, I've tried to download, but for some reason I cannot connect to the page. So I couldn't download. Has anyone else had this problem or is it just me?
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 16th Mar 2007 00:13 Edited at: 16th Mar 2007 01:33
Quote: ""are you one of those hope crushing dream shattering people that have just joined the forums and arnt very nice to fellow programmers?""


I figured I'd just ignore his comments considering his join date

Thanks for the comments guys, we've been at this game for about a year (learning multiplayer and fps handling mostly); glad to see the effort paid off!

What you don't see in the screen shots is the angles of the characters. If you've played DOOM, you'll know that the enemies had different images of each angle, so when you moved around them it would so a different side. If any of you test Revenge between two computers, I think you'll be impressed by it.

@fxgamer
We've had that issue for both the chain gun and the chainsaw, in fact the chaingun is on it's third redo. I'll see what our designer can do about it. Actually, do you think it would look better as the current image being the regular position and a more angle one being shooting?

@Mr X
The server was down when you tried (doing some stuff with it), so you can try it now and it'll work.

[EDIT]
Beta 3 is now uploaded on our site, it has all the features that are listed on the first post!

Mr X
19
Years of Service
User Offline
Joined: 25th Sep 2005
Location: Universe, milkyway, sol-system, Earth...
Posted: 16th Mar 2007 16:17 Edited at: 16th Mar 2007 17:04
Downloading .
Nemesis_0_
20
Years of Service
User Offline
Joined: 26th Dec 2003
Location: Canada
Posted: 16th Mar 2007 16:30
I like it... It has a great artistic value, however, i'd like to see a bit more in the way your levels are made, they are all kinda... blocky... you could have crazy hardcore levels and still keep that retro feel with a newer sort of style on it... just a thought...

~*~ Life Is Temporary, Gaming Is Eternal ~*~
Benjamin
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 16th Mar 2007 16:36
I just get a black screen when I run the host unfortunately.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Mr X
19
Years of Service
User Offline
Joined: 25th Sep 2005
Location: Universe, milkyway, sol-system, Earth...
Posted: 16th Mar 2007 17:05
Quote: "I just get a black screen when I run the host unfortunately."

Me too. All I get when I host a game (I tried to LAN against myself using both the computers at home) was a black screen and some low music in the background. But nothing else. And I waited for some time.
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 16th Mar 2007 21:49 Edited at: 16th Mar 2007 21:50
@Benjamin
How far do you get, is it right after you type 2 and press enter? If it is after you choose a color, than I bet it is the ip batch file not working. If you could, check to see what is in the ip.txt. Also, what OS are you running, since ipconfig doesn't work on all of microsoft's OS's.

@Nemesis_0_ Unfortunately, the way we make the maps is pretty simple since we wanted most of original DOOM structure. Do you suggest adding different terrain objects like explosive barrels barrels and what not would add to the game?

Benjamin
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 16th Mar 2007 22:06
Quote: "than I bet it is the ip batch file not working"

As a matter of fact I thought that because the output was in French there would be a problem when trying to retrieve the IP address from the file. This is that output:



If the IP address is just for THost you can pass 0.0.0.0 as the IP address.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 16th Mar 2007 23:09
Okay, I fixed it how you said. Don't know why I tried to do it the hard way when 0.0.0.0 works fine. Oh well, it should work for you and Mr X now, assuming he had the same problem.

Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 17th Mar 2007 15:09 Edited at: 17th Mar 2007 15:14
Tried it online. Its.. FUN, im very suprised how well it worked.
I got no lag but there was one time when i couldnt tell the other
guy was shooting.

Hey check this out, its cool what you can do with the guns.

(I will take it down if u want me to)

Your signature has been erased by a mod because it's larger than 600x120
Mr X
19
Years of Service
User Offline
Joined: 25th Sep 2005
Location: Universe, milkyway, sol-system, Earth...
Posted: 17th Mar 2007 16:18
It works now. Well done. But there is an small bug in it. If you open three maps after each other, you get an error about a file that is already open. Other then that, it's well done.
Benjamin
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 17th Mar 2007 16:29
Pretty cool, although I'd like to play online.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 17th Mar 2007 18:31
Glad to see you all like it!
@fxgamer
That's exactly what we want to see, so feel free to mod Revenge all you want. We'll even be releasing a tutorial to create your own maps later on.

@Mr X
I'll check it out, should be an easy fix.

@Benjamin
We've wanted this too, the only thing stopping us is the lack of a way to check for online games as a list. Would it be worth putting in online play if you had to join by ip only?

Benjamin
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 17th Mar 2007 19:38
Quote: "We've wanted this too, the only thing stopping us is the lack of a way to check for online games as a list."

We should find the person who caused this and beat him!...

Quote: "Would it be worth putting in online play if you had to join by ip only?"

Sure, I think so.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
DB newbie
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 17th Mar 2007 20:13
downloading now


Come see the WIP!

Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 17th Mar 2007 20:35
@Benjamin
I've hit a problem in the internet. I use TRegisterGame to give players the map info and time/frag limit, however, it says that this is defaulted for LAN. Is there a way to change this?

Benjamin
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 17th Mar 2007 20:39
Quote: "Is there a way to change this?"

Not yet unfortunately.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 17th Mar 2007 21:46
@Mr X
The newest download has the fixed version which doesn't get that error.

I started writing the internet connection, but I'm having some trouble making it work well. What we'll probably do is release a finished version without internet play and update it later (there are two new projects we want to start after a year with this game).

Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 17th Mar 2007 22:21
If anyone is intrested please join to my server!

IP: 80.223.24.234

Im not hosting long



DB newbie
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 17th Mar 2007 23:37
nice


Come see the WIP!

Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 18th Mar 2007 02:48
@The Full Metal Coder Roxas
Revenge doesn't play over the internet yet, so you'll need someone to connect to your network to play.

@DB newbie
Thanks.

Kieran
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 18th Mar 2007 03:59
looking very nice i will admit that the graphics need a little work but it is very good, can't wait for more


RPG Engine Work in progress!
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 18th Mar 2007 04:56
Nice! Looks fun.

Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 18th Mar 2007 12:11
Well i played it over net with my friend using Hamachi (Virtual LAN)



Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 18th Mar 2007 22:33
@The Full Metal Coder Roxas
What is that exactly?

@Kieran
Haha, everyone has their opinion on our "special" graphics. We didn't spend nearly as much time perfecting them as we did with the coding. For our two future projects, graphics are on the top of our improvements list. Thanks for trying it out.

We've set a release date for this wednesday (3 days). Not sure if it'll be met perfectly, but the menus are just about done. Also, I'll post a video of a match some time before then.

Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 18th Mar 2007 22:46
Hmm i do think that you should throw in a level editor and optimise the online play.Also adding in the ability to add bots would be nice.

Your signature has been erased by a mod because it's larger than 600x120
Mr X
19
Years of Service
User Offline
Joined: 25th Sep 2005
Location: Universe, milkyway, sol-system, Earth...
Posted: 19th Mar 2007 11:28
YAY! Full version coming soon!

Quote: "@Mr X
The newest download has the fixed version which doesn't get that error."


Will check it out later.

Quote: "Haha, everyone has their opinion on our "special" graphics."


I like it .
Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 19th Mar 2007 15:36
Well hamachi is virtual lan.. You make server on hamachi friend conects on it with pass (not needed if you dont want pass) and then its like lan.. You can play every games what supports lan on private too this way.. check out http://www.hamachi.cc



Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 21st Mar 2007 00:13 Edited at: 21st Mar 2007 00:14
@The Full Metal Coder Roxas
That's pretty cool, I'll mention it as a way to connect without having to be actually on a lan.

@fxgamer
For now, Revenge will come with a txt file that explains how to make your own maps. It's a bit complicated and might not make a lot of sense, but until I can make an editor, that's what we have.

Revenge is done for all intensive purposes, we finished the menus today and I plan to do some testing today and recording of a match. Tomorrow's the big release day!

Some screen shots of the menus. Thanks to k0shi for making the scroll box.





Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 21st Mar 2007 22:00
Nice menu. Tomorrow, Yay!.

Your signature has been erased by a mod because it's larger than 600x120
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 21st Mar 2007 22:21 Edited at: 21st Mar 2007 22:23
Revenge is complete! You can download it on our site http://www.biofoxgames.com. Keep in mind I will be in Chicago tomorrow till Sunday so if there are bugs, try to let me know today.

As for the video, I have no way to upload it now, I'll what I can do when I get back. Also, I'll make a thread in the program annoucements section in an hour if no one has any immediate problems.

Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 22nd Mar 2007 02:10 Edited at: 22nd Mar 2007 02:31
Im dling right now.I might not be able to try the online yet but still....

edit:
I found two bugs/glitches/what ever.

First off, for some reason the chainsaw shoots.. it shoots far.

Second this isnt really a glith but on the map with the grey bars
when you shoot in between them it apears on the air.Try making the bars an actual model instead.

Your signature has been erased by a mod because it's larger than 600x120
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 22nd Mar 2007 03:37
For the chainsaw, are you talking about the bullet holes going too far or actually hitting someone with the chainsaw? Also, the bars problem isn't really a bug, because it's just a plain with hidden parts so the bullets appear to be in the air. Thanks for pointing them out.

Mr X
19
Years of Service
User Offline
Joined: 25th Sep 2005
Location: Universe, milkyway, sol-system, Earth...
Posted: 23rd Mar 2007 12:42
I have just tested it, and it's very nice. But there is a problem when selecting a map. You van't click on the map and press "start" or something, you still do it the "old" way. And that's a bit annoying.

But otherwise, there is no problem that I've found that no one else have found.

Great work.
Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 24th Mar 2007 01:23
Yeah like when your 5 metres away from the wall there is still bullet holes

Your signature has been erased by a mod because it's larger than 600x120
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 24th Mar 2007 01:48
Grafics are replaceable.
Great work.

[/center]
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 26th Mar 2007 04:20
I'm back from Chicago, glad to see people posting. First, the maps menu. I had trouble making it easy since I don't know any good way to do click able text in a scroll box. If someone would like to help me, I can send you the code (it's also in the code base).

@fxgamer
It's as simple as changing a number. Once we have enough changes for an update, it'll be reduced.

@Jack
Thanks, and yes; this is completely moddable. As I think about it, has anyone looked at the mod guide I wrote up. I know it's very blocky and probably confusing, but until I get an editor out, you'll have to use the guide for map modding and ect.

As a side note, our group, Bio Fox, turned one year old yesterday (march 24th).

Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 26th Mar 2007 04:23
Quote: "If someone would like to help me, I can send you the code "


First of all, whats up Dr Manette? Anyway, I can might be able to help you. Send me the code if you want, you know my email address.

Practice makes perfect. But if nobody is perfect, why practice?
Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 26th Mar 2007 04:25
Can you use a 3d modler for making maps?

Your signature has been erased by a mod because it's larger than 600x120
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 26th Mar 2007 04:39
Quote: "Can you use a 3d modler for making maps?"


I think they use BioMap for the maps, but I'm not sure.

Practice makes perfect. But if nobody is perfect, why practice?
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 26th Mar 2007 05:06
Yea, we use BioMap, which is our primeval map editor. It's not really an editor as it is a block of code we put in the game that reads a txt file to make the map. Once I make the Revenge editor, you will be able to make maps without the hassle of using a text editor.

@Jrock
Sent you an email

Login to post a reply

Server time is: 2024-11-23 23:36:00
Your offset time is: 2024-11-23 23:36:00