Quote: "This might help are you sure that limb 4 is the correct limb and have you checked that its not on the other side of the object when textured."
I've thought of that but haven't had time to check it out. With my numbers across the bitmap I figure I would see something if it was wrapping around the back to the front.
Quote: "try just texturing the whole clock"
I'll try it.
Quote: "and also to save time as opposed to writing out all this
load bitmap "Clock.bmp",1
get image 1,0,0,256,256
delete bitmap 1
you could just write out this
load image "clock.bmp",1"
I heard that deleting the bitmap helped improve game play because it could start to bog things down.
I've posted a zip file of the clock, my texture and my code for it in a notepad document and in DB. I was messing with the scale and that's why that's there. I'm thinking that I'm making the texture too big.
I also have a Tower.X in there I made in Wings. I was having problems with it. It's not really a big concern any more but if you want to check it out you can.