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FPSC Classic Models and Media / Texture Question

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Negative Image
18
Years of Service
User Offline
Joined: 27th May 2006
Location: The Land of OZ
Posted: 13th Feb 2007 07:10
OK I have looked around the fourm and can't find anything that is helpful to me but i am just getting into modeling and such.
Anyway what would cause the texture to jump "kind of pixelat" on a model i'm using a modle i made just to test somethings it is an xbox360 (the only thing i could think of)
Using Milkshape w/UVmapper then MagicFPS

any help would be great!

ps pic in this post download on next

www.negative-image.biz

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Negative Image
18
Years of Service
User Offline
Joined: 27th May 2006
Location: The Land of OZ
Posted: 13th Feb 2007 07:10
Download

www.negative-image.biz

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Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 13th Feb 2007 20:41
"kind of pixelat"

uh, use a bigger texture? Set your texture detail higher in the FPSC preferences? If you could ellaborate a little on the problem your having it would be easier to provide help.

Slayer Simon
18
Years of Service
User Offline
Joined: 11th Oct 2006
Location:
Posted: 13th Feb 2007 21:21
Also, maybe try setting the texture quality in fpsc higher (in the preferences menu)
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 13th Feb 2007 22:19
Do you mean around the edges or the model itself?

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