Ok i hope that you understand my problem!
I am starting with my first project here the steps:
1)Using DeleD tool i make a cylinder that is empty inside! In other words you will can fly inside this giant cylinder! I use many polygons for make it. In the image you can see that one side of cylinder is closed!!! but other side (tht you can\'t see from image) is open.
You also notice that the cylinder is very big (you can compare it with standard reference 3d axys map of DeleD).
2)Now i apply 2 dofferent textures. First texture for the cylinder and second texture for the \"wall\" that close the side. I using standard DeleD textures
3) Ok i convert and export my cylinder in DirectX X object
4) This is my super simple DBPro code:
load object \"d:\\mypath\\big_cylinder.x\",1
make camera 1
set camera range 1,0,10000 rem very far view \'cause my cylinder is very big
do
control camera using arrowkeys 1,40,5
sync
loop
Ok i can see my big cylinder and i can fly for see it in different angles BUT!!!.... i notice that the surface is like transparent but only in determinate poisition of camera!!!

WHY????