Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3D Canvas Pro / 3D Canvas MD2 export?

Author
Message
Weave
AGK Bronze Backer
19
Years of Service
User Offline
Joined: 26th Sep 2006
Location:
Posted: 1st May 2008 20:23
Wondered if anyone could advise if there is a way to get 3D Canvas to export an MD2 animation, it will export 1 frame when the model has no bones, but export fails when I have animated it. Amabilis acknowledge that my PLUS version should export this as PLUS\Pro both support Vertex Animation....???
bergice
19
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 1st May 2008 23:53
Well, with this popularity of 3dc it is probably a waste...
Sorry, but i think its true...


jinzai
19
Years of Service
User Offline
Joined: 19th Aug 2006
Location: USA
Posted: 2nd May 2008 00:59 Edited at: 2nd May 2008 01:00
I'm not understanding, bergice. Are you saying that MD2 is a waste, or that 3DC supporting MD2 is a waste? Or that 3DC is a waste?

At any rate, I disagree. I have literally hundreds of (mostly) very good MD2 models. Alot of them are familiar characters from movies and television. Even the models that come with Quake II are great to use in DBPro apps. They are standard, and the keyframes are well known.

MD2 key frame animation is a great way to learn animation, imo. I have not gotten to that point in my efforts...mostly because MD2 models already have 21 predefined animations to use.

I also use DarkMATTER I models alot for the same reason.

I will look into this, but I don't think you want to keep the bones when exporting to MD2. MD3 uses bones, but MD2 does not. It uses direct vertex manipulation to animate...not rotations. At least, that is my understanding of how it works. Each frame is a list of scaling and translation to be applied to the vertices. Less flexible, but it already has the work done for the frames it contains...very nice, imo.

Hopefully, someone with more knowledge already has the answer here. I would want to keep MD2 functionality, as the models are likely more efficient in terms of how much it costs to animate them versus what it would cost to animate a bone based model.
bergice
19
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 6th May 2008 15:05
I dont say any of that, i mean the 3DC section on the forum

Look at the plugins for MD2 export?

Your signature has been erased by a mod - please limit it to 600 pixels by 120 pixels

Login to post a reply

Server time is: 2026-06-11 13:00:04
Your offset time is: 2026-06-11 13:00:04