Now that make mesh from object supports more than 65535 verts. It would be better if you could save the mesh you made. The program doesn't crash but the mesh isn't saved.
This works:
21844 polys
if mesh exist(1) = 1 then delete mesh 1
if object exist(1) = 1 then delete object 1
if object exist(2) = 1 then delete object 2
make object sphere 1, 10, 70, 70
make mesh from object 1,1
add limb 1, 1, 1
delete mesh 1
make object sphere 2, 10, 31, 30
make mesh from object 1, 2
add limb 1, 2, 1
delete object 2
delete mesh 1
make object sphere 2, 10, 5, 4
make mesh from object 1, 2
add limb 1, 3, 1
delete mesh 1
delete object 2
if mesh exist(1) = 1 then delete mesh 1
make mesh from object 1,1
save mesh "test2.x", 1
This doesn't
21846 polys
if mesh exist(1) = 1 then delete mesh 1
if object exist(1) = 1 then delete object 1
if object exist(2) = 1 then delete object 2
make object sphere 1, 10, 71, 71
make mesh from object 1,1
add limb 1, 1, 1
delete mesh 1
make object sphere 2, 10, 26, 26
make mesh from object 1,2
add limb 1, 2, 1
delete object 2
delete mesh 1
if mesh exist(1) = 1 then delete mesh 1
make mesh from object 1,1
save mesh "test2.x", 1