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Game Design Theory / monster grabbing player?

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David iz cool
20
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 5th Aug 2009 15:09
u know in resident evil when the zombie grabs onto the player & bites there face & the player struggles with the zombie. do u think that was premade animation or some kind of coding to make the monster & player interact that way?

if it was coding how would u code that??
heyufool1
17
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Joined: 14th Feb 2009
Location: My quiet place
Posted: 5th Aug 2009 18:16
I would say it was a premade animation that was tested over and over again to make it run smoothly

Use Google first... it's not rocket surgery!
Pincho Paxton
23
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Joined: 8th Dec 2002
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Posted: 7th Aug 2009 16:41
Not much coding involved really. Just a distance routine, and compare the distance with what frame of animation your player is currently using, or whether the player is pressing any buttons at the time. Then run the pre made animation.

Darkowen
20
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Joined: 10th Jan 2006
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Posted: 21st Aug 2009 03:06
Yea just Make the Animation and find out the Frames Numbers in that sequence and make the 2 models match the same frames when playing.


Download the Roshi kart beta at http://www.evilpigeon.co.uk
SAAB Driver
20
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Joined: 1st Nov 2005
Location:
Posted: 4th Sep 2009 00:29
Or use the glue object to object command to lock the zombie to the player during the "attack-animation"

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