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Game Design Theory / Idea for open world MMO"RPG"

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TheKrister2
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Joined: 13th Jun 2013
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Posted: 13th Jun 2013 12:17
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The game will be set in a open world and it is Alien vs. Predator based.
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Races:
You have the choice to be:

The Xenomorph
**A scary dark creature that moves fast climbs on walls and such.

The Predator
**An alien species that likes to hunt the Xenomorphs, they have **extremely high technology and a high number of choices in weapons **to use

The Human (Marines)
**They are military people trained for "bug hunts"


World setting:

I want it to be a big open world in a destroyed world mostly ruins and then you have the structures that is still standing, both of these give a good opportunity of stealth and other stuff.

It consists of desert and jungle and even cavey and mountainous places.

There are human facilities hidden all over the place.
Underground in the mountains, jungle, desert you name it.

There will be a space part/level to so that you can travel out into space where there will be a few human space stations a crashed predator space ship that you can enter and scavenge some really rare parts there will also be alot of Meteoroids that you can land on and check to see if you find some sexy stuff
There will also be a miniature xeno hive there

Story setting:

Since this is a open world MMORPG people are all over the place so you got to watch out for people who want to kill you.

There is going to be a campaign BUT there is three races so the campaign is actually put together so that you can do it solo, co-op with your friends AND have side-missions like to kill another player (in another race).

One thing that might be very fun is that since these races are players is that a Xenomorph and a Marine can do a co-op mission together (vise-versa)
When I say missions I mean random missions you find scattered around in the world and as an additional thing is, if person "A" have completed (let's say the 2 mission of the campaign either co-op or solo with his race) and person "B" has done the same mission either solo or co-op with their own race, they get the option to co-op that mission together because they have both completed the level.
(Btw we are talking about each race individual version of the level)


Other settings:

To do a co-op campaign together you have to form a party
(You don't need to form a party if you are doing random missions)
But if you want your friend to gain some of the xp you did then you have to be in a party.

Area battles
Each race will have their own territory and they fight in area battles to expand their territory.
Inside the territories npc will spawn these npc's are hostile towards any other race than their own, so in a xeno territory there will spawn xenomorphs npc's that will try to kill you.

!!This game WILL be oculus rift compatible!!


Character creation:

This is going to use a spore like avatar creator engine thingy.
You get parts that corresponds to each race, but you get complete toros, legs, arms and heads BUT you get to add alot of extra detail to it with other parts that you can use.

(By finding collectibles in the game you might find some really rare ones that changes location ALOT these collectibles will for an example let you use exno parts in the human creation or vise-versa)

The graphics:

They are going to use something close to:

Arma 3's realism and other looks (ragdoll physics)
Amnesia's scary look
and of course
The alien vs. Predator touch to the game.

for traveling over the land in the game:

Humans will have vehicles like:
A plane
A car
A motorbike thingy
And some other stuff

Predators will have vehicles like:
A "plane" like thingy
A "car" like thingy
Some more stuff

Xenomorphs will have vehicles like:

I really don't know xD

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Please come with ideas / upgrades for the game
As well as what kind of software/programming language I should use

----------------------------------------

I'll update this when I come up with more / you guys give me ideas that I'd like to have in this.

God
Libervurto
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Joined: 30th Jun 2006
Location: On Toast
Posted: 14th Jun 2013 11:30
It's fun to think about designs for huge games like these, but it's not a great way to learn game design simply because these games take years to make so it would take you that long to realise whether or not this was a good idea at all -- and if it isn't you'd have to start all over again! If you design some smaller games you can get a feel for what sort of mechanics work together and what doesn't, and you can actually make these games, and learn from them which will improve your design skills far quicker than dreaming about MMOs. Learning from smaller games helps towards designing larger ones that work well and are fun to play.

Here's a summary of your ideas, I will throw in some ideas where I think it would improve the game:

* Three asymmetrical factions - based on Alien vs Predator.
* Varied terrain - different environments give advantages to each faction.
* Exploration risk/reward - (possibly in space) prospect of finding loot, but danger of traps (alien hives etc.)
* PVP missions - player assassinations, skirmishes between dozens of players.
* Territorial battles

I don't like the idea of Xenomorphs and Humans buddying up to do missions together. There is a strong tribal divide between the three factions and that's a very powerful motivator in MMOs, you don't want to weaken it by mixing between factions. I don't like the idea of a story campaign either. The Planetside-esque elements to this idea are far more interesting to me. Having other ways to benefit your faction aside from straight up combat -- exploration, possibly construction and crafting elements too -- is also interesting.

If you were really going to make this game you couldn't use the Aliens vs Predator trademarks, so how would you design the different races to have unique abilities and be suited to different environments? Maybe you could have an amphibious species that build bases underwater that would be very hard to destroy, for example.

The difficulty in learning is not acquiring new knowledge but relinquishing the old.
TheKrister2
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Joined: 13th Jun 2013
Location:
Posted: 15th Jun 2013 02:25
Thank you for your reply
I have made a few small games before

And I understand what you mean with like races teaming up together not being good, that was just for fun so I think that I won't do that.

If I'm going to make the races from scratch then I am going to do it from today onwards, I will update what I think would be good and what I will like about it so some feedback about things to do / make them better would be great
But I still like the idea about a animal type race that is scary and can crawl/climb on walls like the Xenomorphs

The campaign itself isn't much of a campaign it is more like a story, you get the choice to follow that story and find out how they got to where they are and why everything is like it is and stuff (probably some rare loot)

I really like your idea about a underwater race / base

I want the game to have destructible environment like red faction guerrilla so that you can like make a hole in the wall of a base and then get in (you have to use material scavenged by either real life people or mining bots/droids)
I was thinking that on the planet you have some caves/mines that can be taken over and used to get daily material for your race, this will also cause big battles over the mines because you can get daily material

I have been thinking about the missions
I think the PVP missions is great
But I also want something like this:

You have daily missions that go about killing big mutated monsters or machines that have gone berserk and you and your friends can go about trying to kill them and if you manage to kill them you (and your party) will get some "better than average" loot
Here is the fun part, since this is a mission anyone can join you will have to try and not be killed by the monster you're trying to kill and also watch out for enemy races that will also try to take down the monster so that they can get the loot

Btw what do you think about the character creation system?

And what do you think about a level system more like skyrim where you can level towards different classes?

God
TheKrister2
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Posted: 15th Jun 2013 04:26
Thank you for your reply
I have made a few small games before

And I understand what you mean with like races teaming up together not being good, that was just for fun so I think that I won't do that.

If I'm going to make the races from scratch then I am going to do it from today onwards, I will update what I think would be good and what I will like about it so some feedback about things to do / make them better would be great
But I still like the idea about a animal type race that is scary and can crawl/climb on walls like the Xenomorphs

The campaign itself isn't much of a campaign it is more like a story, you get the choice to follow that story and find out how they got to where they are and why everything is like it is and stuff (probably some rare loot)

I really like your idea about a underwater race / base

I want the game to have destructible environment like red faction guerrilla so that you can like make a hole in the wall of a base and then get in (you have to use material scavenged by either real life people or mining bots/droids)
I was thinking that on the planet you have some caves/mines that can be taken over and used to get daily material for your race, this will also cause big battles over the mines because you can get daily material

I have been thinking about the missions
I think the PVP missions is great
But I also want something like this:

You have daily missions that go about killing big mutated monsters or machines that have gone berserk and you and your friends can go about trying to kill them and if you manage to kill them you (and your party)
will get some "better than average" loot
Here is the fun part, since this is a mission anyone can join you will have to try and not be killed by the monster you're trying to kill
and also watch out for enemy races that will also try to take down the monster so that they can get the loot

Btw what do you think about the character creation system?

And what do you think about a level system more like skyrim where you can level towards different classes?

God
TheKrister2
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Posted: 15th Jun 2013 10:01
Woops I posted it two times

God
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Posted: 20th Jun 2013 18:22
If you gave the "xenomorphs" the temperament of dogs (maybe intelligent dogs) then it would make more sense for them to buddy up with the other types. I don't think having the different factions working together necessarily dilutes them. If anything it gives the game a layer of complexity that wouldn't be there otherwise. But if you were to have the "xenomorphs" as they are, they wouldn't work with anyone.

That's pretty much the only constructive idea I have. The rest of this is just a bit of a ramble so you can skip it if you want.

I've never quite understood why people make fan games or games using existing franchises. You could spend years making this game only to receive a take down notice from some snotty lawyer. There's nothing wrong with taking inspiration from something, everyone does that, and once you add an idea of your own and factor in a lack of talent, time and or resources, you'll end up with something fairly unique*.

I didn't like the Aliens Vs Predator films. The original comic was very good and I don't understand why they didn't use this as inspiration for the film. In all honesty, I think apart from Alien, Aliens and the first Predator film (the second one wasn't too bad) they've never really made very good use of the ideas, in either comics or films. Prometheus was a fairly decent sci-fi story but badly told, with forgettable characters and didn't really feel like a prequel to Alien. Why do the xenomorphs need any kind of backstory? It's almost like Ridley Scott had a story to tell but the only way anyone would pay any attention is if he hook into the Alien franchise. It could have been completely separate and not made a blind bit of difference.

Like Obese said, it's fun thinking about these kinds of game but the scope of them is usually far too big. What I find interesting when looking at a larger games is picking out the one or two concepts that might make a decent smaller game that can be made in a reasonable length of time.

* this joke was pretty much stolen from Scott Adam's Dilbert book The Joy Of Work where he said: plagiarism + lack of talent = originality. Yes, I do appreciate the irony but I expect he stole it from somewhere else anyway.

one of these days I'll come up with a better signature
TheKrister2
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Posted: 21st Jun 2013 12:46
Yes after reading what "OBese87" said I think it is a better idea to make the races from scratch.
But I still want a scary and/or creepy race like the Xeno's but I don't want to take the "Xenomorph" into the game after talking to "OBese87" because it also seems more fun to make the races from scratch because I can then give them special abilities and traits that make them "them" and then I feel better too and I don't need to feel like I tried to steal something great and make it something bad
Thanks
More comments is also appreciated.

God
Soommor
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Posted: 8th Jul 2013 23:56
I have had a large AAA game in the works for I while, and I want to know that it won't be routed of if I post some ideas.


For Soommor is a cooking in.
Soommor
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Posted: 8th Jul 2013 23:57
I have had a large AAA game in the works for I while, and I want to know that it won't be routed of if I post some ideas.


For Soommor is a cooking in.
Libervurto
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Posted: 12th Jul 2013 07:23
Quote: "I have had a large AAA game in the works for I while, and I want to know that it won't be routed of if I post some ideas."

That's the funniest thing I've read in a while.
TheKrister2
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Posted: 31st Jul 2013 00:31
Say wut?

God

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