Baggers... thanks for the suggestion... I thought about that and it obviously makes sense. I already worked on projects that never saw the light of day, and I know the feeling. We have a saying in Malta, though, that is roughly translated as "things that don't kill you make you stronger".
Hawkeye: in terms of hardware/software needed for music to be inserted in games, I think I may need some direction. My end product is usually a .wav file (which can be compressed to an MP3) - and I don't know if that is OK for gamers. I work with Cakewalk, Adobe Audition (if MIDI is not needed much), and/or with FL studio depending on the style of recording/music needed. A combination of these programmes is usually the best (like for example... create a loop with FL, work with some MIDI in Cakewalk and then print everything to WAV to insert them into Audition in order to add guitars & vocals & mix). I know that my way of doing things is sometimes a bit long-winded, but I always try to make the programmes do the things that I have in mind (insted of rehashing the same cliches/presets of each programme). In terms of hardware, I have a roland module, keyboard, loads of effects and 3 guitars
Ah yes, and my brain and my hands... the two things that I won't do anything without
Bear CDP... I am currently working on my website, but in the mean time you can listen to
http://www.soundclick.com/bands/pagemusic.cfm?bandID=429775 - particularly 'The end of time' and 'The link'. I also have loads of jingles which I composed for TV and radio. If anyone is interested, you can contact me by email and I will reply back with some samples.
Thanks to everyone for the warm welcome!