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Programming Talk / Other - How to go about coding a game engine

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Amyrildora
17
Years of Service
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Joined: 7th May 2009
Location: In your mind
Posted: 10th Sep 2009 23:32
Hey guys just wanna say really quickly im sorry if i posted this in the wrong place..

Now on with the question..Being somewhat of a noob at programming *im still in the process of learning c++* i was wondering if you guys would be so kind as to tell me something about coding my own game engine..i know its not excatlly possible to tell me excatly what to do but.i just would like to know some basics about it..
Thanks to all of those who answer a beer for you all!

and sorry for all my noobie questions and if you dont mind them then be ready cuz more shall be on the way..Thanks to you all!
NeX the Fairly Fast Ferret
21
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 11th Sep 2009 12:46
You need to really know what you're doing. When I first started (I'm using C rather than object-oriented C++ because I hate OOP) I had no idea it was possible to make an array of pointers so instead I used typecasts and arrays of ints. I'm still trying to clean it up now.

The important thing when designing a game engine is to incorporate plenty of safety nets especially when reading files. Leave plenty of headroom for additions later where possible. Generalize everything as much as possible; why not make a menu system that instead of needing menu code writing for each menu is capable of handling all menus?

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