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FPSC Classic Product Chat / Explain the new 1.17 and above features for us.

Author
Message
Tyguy80s
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location:
Posted: 22nd Nov 2010 16:03 Edited at: 22nd Nov 2010 20:23
I don't understand some of the things like G.U.I and Flak. Please tell me and explain for every other dummy like me. Most Likely, I'll organize the things here for everyone else's well being.

Dark A.I. (Artificial Intelligence)



This isn't set to Dark AI but you can set it in the "Start, and Main" sections shown on the top left.



Flakscripts





Please add your input on the added or unheard of additions.
GreenDixy
17
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 22nd Nov 2010 16:15
how come you posted in migration thread 2 minutes after this one if you wait long enough and normally it is not that long you will get your info cheers there pretty good here for helping

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GreenDixy Productions http://GreenDixy.Com
Cyborg ART
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 22nd Nov 2010 19:25
lol at flakscripts

You are partially right, but flaks in FPSC is everything which is visually deployed from the players weapon. Can be a grenade, rocket, explosive bullet or a magic spell.

Its now possible to script these flaks, I dont knwo for sure but I believe it can be used to make flaks which plays an animation before it explodes, or maybe even some kind of flashbang?

Tyguy80s
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location:
Posted: 22nd Nov 2010 20:43 Edited at: 22nd Nov 2010 20:44
When I checked the flakscripts, I see a "40mm.fpi" and all it has is:


I'm not sure if FPSC scripting just got simpler or that's literally a simple waypoint script? I have 1.18 BETA 3 right now.
Tyguy80s
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location:
Posted: 23rd Nov 2010 16:05
NOw, what I really wanna know about is the GUI that knxrb has been setting up for a while. I'd like to have it up on the first post to 'inform' everyone else on what it's supposed to do.
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 23rd Nov 2010 16:08
I'll give you a quick summary of the features in FPSC V117

The first truly commercial quality version of the best loved indie game engine out there.

I've been engaged to FPSC for almost 3 years now. When V117 was released it was time to get married.

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