Hi there,
I am looking at several different packs.
I will try the dynamic thing as well- it might be the trick.
I bought the arches pack first. It only had one choice for ".x" and all the separate rooms in other formats. I found that if I used milkshape and saved as milkshape first, that it seemed to work better. But, when imported into FPSC, I can see the correct textures inside and out but when going into test mode, only the first texture choice is used. I can specify a single texture if I want, and it will convert to that texture.
I am guessing that either the 'static' thing will fix this, or I need to find the option that makes it work to include texture information. I read the details in the data files and it looked to me like the textured were being outlined and rooted to positions, but I'm not familiar with specifics of formatting yet.
I also own the Walls and Towers which is a beautiful looking collection. There are many format choices in this one, and they all export correctly with very little trouble. I think I used the milkshape format for them to export.
I have some models that are in 3ds format that I can load, adjust, and all textures appear mapped properly, but I cannot get them to load more than one image in FPSC no matter what I try. Leaving it blank just makes it pick the first named texture. Not sure how to resolve.
Ive read the descriptions of sketchup and others (I now am trying fragmotion and milkshape). I am going to try the ticked options that were mentioned for a conversion from pandasoft to see if I can find the right combo.
None of the models that I need to import at animated moving people. They are all structural entities like buildings and decoration items. I suppose I just need to either 'dynamic' them or find what I am not clicking to provide texture map.
Again, any input is greatly appreciated!
This is getting a little more fun now