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FPSC Classic Scripts / Capture the flag with ply's mod

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zeza
16
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Joined: 27th Jun 2008
Location:
Posted: 4th Aug 2009 15:57
This took me a while to figure out

Your flag to capture


Your base


Their flag


Their start


Just add this to the end of the follow script in the last line

So it looks like this


Please comment
knxrb
FPSC Tool Maker
16
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 4th Aug 2009 16:01
Looks good, unfortunately I don't have Ply's Mod so I can't test it.

knxrb

wickedly kick it
18
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Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 5th Aug 2009 19:56
i'll have to try this out!

Bibo4PC
16
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 5th Aug 2009 20:09
what happens if the player carrying the flag dies?

zeza
16
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Joined: 27th Jun 2008
Location:
Posted: 5th Aug 2009 20:36
Thanks for reminding me Bibo, here they are

Destroy script for enemy


Give this to an entity off screen
Red Eye
16
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Joined: 15th Oct 2008
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Posted: 5th Aug 2009 22:10
Neat.



Bibo4PC
16
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 5th Aug 2009 23:49 Edited at: 5th Aug 2009 23:54
u still need to move the flag where the character dies.. or show it at the home base since it's already hidden when held by character..

but great job so far

zeza
16
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Joined: 27th Jun 2008
Location:
Posted: 6th Aug 2009 18:08
It does show at the base when they die, in this line

Quote: ":state=2,varequal=0 %GF2:showentity,state=1"


and this one

Quote: ":state=2,varequal=GF1 0:showentity,state=1"
zeza
16
Years of Service
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Joined: 27th Jun 2008
Location:
Posted: 16th Aug 2009 15:30
Is anyone having any troubles with this?

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