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FPSC Classic Work In Progress / Test and tell me what I need to fix please..

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seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 6th Sep 2010 06:52 Edited at: 8th Sep 2010 10:32
This is a test demo I'm seeing if i need to fix up my way of level design so please be honest thanks

there is no name for this game other then zombie demo cause it is a test demo to see what i can fix before posting a real demo.
developer Legion Zer0 games
story not one it a 1 min demo at the most. So you the player are wondering through a lower level building to reach the other end with out being killed.

credits
Bond1 for models, shaders, and segment

CoZ for shaders

EAI for weapons models

TGC for other models

Seth zer0(Chris Person) for other segment

p.s. you will need recommended spec to play because there are ps3 shaders and post-shader on every thing.



http://www.filefront.com/17273409/zombie-Demo-v1.0.2.zip/

contact info kavik2k2@yahoo.com/legionzer0games@gmail.com

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PekelaarSFX
14
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Joined: 11th Apr 2010
Location: Netherlands
Posted: 6th Sep 2010 07:33
Alright .... First off: Cool shader on the gun
Second: This screenshot doenst show much i guess, Shader are awesome, indeed, but calling for advice about level design needs a screenshots where you can see the level Geometry of the level.
Can u post them? so i can review those?

- PekelaarSFX


seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 6th Sep 2010 07:53 Edited at: 7th Sep 2010 06:04
Theres a demo link there on the post so you can try it below the pic. That just there to show a look at it.But if you want more pics i will take some and post.




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Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 6th Sep 2010 13:47
Your missing self-illumination on the ceiling light, so it looks dead and emitting no actual light. Pretty sure the bulkhead light in that recess on the right has no self-illumination either by the looks of it.

For me this is a big killer of so many WIP's here

Heroefol
17
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Joined: 18th Aug 2007
Location: Somewhere playing poker with deep ones
Posted: 6th Sep 2010 17:21
Looks pretty cool . Sharder of the gun is very professional..
Anyways. There is some rules you have to read before posting a thread. Check your first post again.


warsow
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Joined: 24th Jun 2010
Location: cyberspace
Posted: 7th Sep 2010 03:55
i have test your demo and here some point : 1: the menu is a LOT pixelized, i cant read anything,

2: all ennemies ares invisible, i can only see there shadow to kill them,

3: the shader on every segment are pretty cool

4: the level is very short, tooks me 30 second to finish it.

not bad but try to make a better level design

Your signature has been erased by a mod please reduce it to 600 x 120.
PW Productions
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 7th Sep 2010 04:33
Looked awesome - how'd you do the gun shader?


If something is perfect, it probably doesn't work. -PWP
seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 7th Sep 2010 05:55 Edited at: 7th Sep 2010 06:15
@warsow
this is not a work in progress it a test demo(tech demo to some) I'm look for thing like are the enemies hard or not hard enough to kill if lighting is good is there a problem with this shader or that shader etc. so don't look at it as a game that will be on the market though just as it need improvement here or there. the menu I put up there are stock and I don't plan on using them in my real demo so sorry for that.as for the enemies do you have a shader pixel 3 graphics card i have not try it on a nother computer yet but the enemies do show up on my screen a bit to dark though(cause I have to redo the specular maps.)but ill look in to that. thanks for your honest view of this testdemo.

@PW Productions
Not my shader its coz weapon shader that he gave out some time ago.

@Nbt
thanks for that tip didn't think of that.

@Heroefol
sorry dude fixed it I hope.

warsow
14
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Joined: 24th Jun 2010
Location: cyberspace
Posted: 7th Sep 2010 06:24
i think that a radeon HD 4850 is enough to run pixel 3... but its a bug, the ennemies are really invisble, the level design of some room is very good ( the room in screen 2)but some others rooms are quite empty, the overall is good but like i said, the ennemies are invisible

Your signature has been erased by a mod please reduce it to 600 x 120.
seth zer0
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Location: Fort Walton Beach, FL
Posted: 7th Sep 2010 07:17 Edited at: 7th Sep 2010 12:32
@warsow
Then ill look into why there invisible but like I said when I play the build game on my end its fine there just dark.

an update to this will be up tomorrow some time sorry for any problem there were with the shaders.

seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 8th Sep 2010 10:34 Edited at: 8th Sep 2010 10:36
There you go ppl updated. Every thing should work now, it does on my end. I also added iron sight in and a flashlight. so have fun and tell me what I messed up on this time thanks.

Download link is at the bottem of the first post.

Metal Devil123
16
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 8th Sep 2010 16:50
Quote: " Test and tell me what I need to fix please.."

Interesting name for a game... xD

I must be the only one who doesen't like the shader that much on the gun...

seth zer0
18
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Location: Fort Walton Beach, FL
Posted: 9th Sep 2010 06:00 Edited at: 9th Sep 2010 06:03
@Metal Devil123
I know right it took me 3 months to come up with that name, I'm very proud of it.

I don't like it that much either but until I get dark shader it all I can do for now. Makes the weapon and hands look to fake.

AbdulAhad
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Location: Karachi, Pakistan
Posted: 9th Sep 2010 12:27
What is the recommended and minimum requirement for this?

Abdul Ahad
seth zer0
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Location: Fort Walton Beach, FL
Posted: 9th Sep 2010 13:11 Edited at: 9th Sep 2010 13:15
If your computer can run fps creator with everything turn on(full light map, full shader) you can play this.

So a pixel shader 3.0 graphics card(so Nvidia Geforce 6500 series or better(I Recommend geforce 7800 or better.). Any ATI that has HD in the name HD 2xxx - HD 5xxx so on.)
A single core 3.0GHZ(2.5 might work too never tried it on one.) or 1.8GHZ dual core CPU or better.
1.7GB(2GB) of ram (that what the amount of mem used to build game said.)

my spec are

Intel core duo 2.30GHZ dual core
Nvidia GFefore 9800m gts 512mb of ddr3
4GB of ram ddr2

And I get a good 59 to 61 FPS

AbdulAhad
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Location: Karachi, Pakistan
Posted: 9th Sep 2010 13:14
Thanks seth!

Abdul Ahad

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