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FPSC Classic Feature Creep / the endall solution... kind of

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Ocho Geek
18
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 17th Oct 2009 21:12
as graphics are concerned in FPSC, the ONLY problem is the lighting

by which i mean lighting realistically hitting surfaces, also shaders look terrible in FPSC, segments so not make much use of them and entities shaders are too powerful, contrasting from very light to very dark.

this is a callout to eager modders

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 21st Oct 2009 17:54
Bond1's latest video solves the shader problem.

And light realistically hitting surfaces is already done for static models - for dynamic ones it would just make it lag a lot more than it already does.

Its a good day to do what has to be done by me and help my brother to defeat the enemies

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