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FPSC Classic Feature Creep / 10 good ideas for the future of FPSC

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DarkAngel88
16
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Joined: 22nd Oct 2009
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Posted: 22nd Oct 2009 09:47
1. Bump map terrain edditing.

2. Every entity should have a field in its properties that say Follow waypoint, then you put the name of the waypoint it will follow. this will slao set clear of a couple of bugs when NPC\'s try to find a waypoint. Also lights should be able to move for extra awsomeness.

3. In quick preview you should be able to walk around, with no lights or physics and place entitys in while you do so.

4. Need a zone that will stop drawing what is behind it so then you can have good big areas. Also will stop unwanted drawing of outside stuff.

5. Stuff should be destructable, espacially walls so you can bash through them and have debri fly everwhere.

6. Better explosion, seriosly if you set the explosion to a radius that is really big than when you shoot it a little explosion comes out when people from ages away are getting hit. be good if it flared up like off crysis and when you add more barrels the explosion is MASSIVE!

7. i know why there isnt any vehicles, because of small level and the engine will not be able to draw such terain all over the place. But it would be nice alot in the future. (not even X10 can handel it ((because it sucks)))

8. Low poly models arnt all that good because if you have that pipe in the Sci-Fi pack and add a light to the scene, you can see where the pollys are drawn and it looks awfull. Does other games do that, no.

9. Mounted wepaeons to mulch down all your enemys. But then again it wont work because if you have realized that when you kill a NPC (about 10 of them) the engine still for some reason draws them. So really you cant even have an entire level with about 10 NPC\'s. unless you get out of the seen where there drawn.

10. Decapataions of people eg. shoot of heads, limbs and when you hit there guns they break and you cant pick them up (most likely an idea for FPSC X10, cause of ragdoll physics)

Through all of that i think i just convinced myself that this software isnt really all that good. i went from FPSC X10 to X9 because of serious lack of support. like you cant release software and expect that a forum will fix all your problems that a buyer would have.

FALLOUT 3 KICKS ASS!
knxrb
FPSC Tool Maker
17
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 22nd Oct 2009 21:30
Quote: "
1. ...Also lights should be able to move for extra awsomeness.
4. Need a zone that will stop drawing what is behind it so then you can have good big areas. Also will stop unwanted drawing of outside stuff.
6. Better explosion...
10. ...shoot off heads...
"

Horror Mod

knxrb

mgarand
18
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 23rd Oct 2009 12:18
first of all, fpsc is really cheap. if you want awesome stuff go and use unity or leadwerks.

second, fpsc can do really much. learn scripting and learn how to edit the source



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 23rd Oct 2009 17:50
good ideas.
Jingle Fett
18
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Joined: 20th Dec 2007
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Posted: 27th Oct 2009 20:26 Edited at: 27th Oct 2009 20:32
1) What does bump map terrain editing mean? It doesn't make sense. If you mean importing a texture and making the terrain from it, then that's a heightmap...

5) Already doable in both X10 and X9. Takes a little extra work is all
7) Saying that X10 sucks because it doesn't have vehicles? Seems like a childish statement to me...
8)Half the visual stuff in an engine depends entirely on the artwork involved. If you don't like the low poly models, make better ones yourself. The stock models are mainly so you have something to use until you make your own. As for the shadows, that's an X10-specific problem that will be fixed in the next update.

FPSC is a drag and drop engine which means there are certain limitations; there's only so much you can do without coding stuff yourself. And for price and ease of use vs results, it's a pretty good deal. Some of the stuff you mentioned would be nice improvements or future updates, but I doubt a lot will be ever included simply because of the nature of the engine(s). And would they make your game good? Not necessarily. Vehicles for example go against the type of games FPSC was designed to make (corridor shooters like Prey and HL1, not open games like Halo and Crysis). Even if you could have vehicles, would it still be easy to get them to work? Not necessarily (look at how hard it is to just get a character in-game. Now consider that if you include vehicles as a feature that means the creator has to be able to make ANY type of vehicle imaginable, something FPSC is not up to).

As for everything else, if you really need an engine that can do all that and you're really convinced FPSC is that bad and you're looking for an alternative then go with the Unity Engine. It's more expensive but it's almost as easy to use as FPSC and it can do everything (over 325 games have been made with it).

CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 27th Oct 2009 21:48
Isn't Unity for the ITouch only though?

Violence isn't the answer, it's the question...
Jingle Fett
18
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Posted: 28th Oct 2009 00:17
No...That's just one of the licenses. There are several options . Indie and Pro are the windows/mac versions, pro has a bunch of extra features but costs a hell of a lot more. Then there's the iphone version so you can make iphone/itouch games. And then there's the Wii version so you can make games for the Wii. Oh and there aren't any royalty fees that you have to pay Unity, once you've bought your license make as many games as you want and keep everything you get.

CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 28th Oct 2009 00:45
Yeh, I just checked out the demo, it seems quite complex compared to FPSC, but the results are beautiful...

Violence isn't the answer, it's the question...
Jingle Fett
18
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Posted: 28th Oct 2009 07:01 Edited at: 28th Oct 2009 07:02
Not just beautiful but fun too (you know how people complain that FPSC games are not fun; it's not FPSC's fault, it's actually because you're limited in the possible gameplay elements).
It can be a little intimidating if you're brand new to it and don't know what you're doing...The tutorials are amazing though, they really guide you through it all the way in depth. AND they provide all the media needed as well as the completed project so you can modify it and see how it works (You can even use that media in your own games too). The FPS tutorial alone has a machine gun, rocket launcher, pickups, enemy with a weapon and a sentry turret that tracks the player. Plus the fact that you can combine that stuff with media from the other tutorials...

CoffeeGrunt
18
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Posted: 28th Oct 2009 19:53
I'll check that FPS tutorial out then, thanks!

Violence isn't the answer, it's the question...
Jingle Fett
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Posted: 28th Oct 2009 22:36 Edited at: 28th Oct 2009 22:52
Here are the tutorials in case anyone else is interested in checking them out too
http://unity3d.com/support/resources/tutorials/
We've got a small discussion going on in the FPSC Community Forum about Unity too in case anyone's interested in learning more from actual users

Coach Shogun 20
17
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 30th Oct 2009 02:01
Not to branch too off-topic here, but I just got Unity and I like it alot. It'll take me a while to catch onto the coding aspects, but I'm learning. Anyways, right now I'm looking at their 2d platformer tutorial.

Sorry about the off-topicness.

Gremlin986
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Joined: 20th May 2009
Location: Xen
Posted: 30th Oct 2009 11:12
X10 is closed source maybe that's why he says it's bad...

Nobody will die!
DarkAngelOblivion TM
16
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Joined: 7th Oct 2009
Location: Down under mate
Posted: 31st Oct 2009 14:19
Jingle Fett, some posts ago you said that i was childish because X10 cant handle a vehicle. What i meant by that was that it is not capable of handeling massive areas but could be capable of slow vehicles that are like a robot or something (like off F.E.A.R 2) And i said that X10 sucks not because it cant handle massive areas but becaus of all its problems and glitches. It is something that i will come back to next year when its got its act together.

next time if you see that someone says that something sucks actually see if it does or dosnt, dont just bag them out.
Indicium
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Posted: 31st Oct 2009 23:33
If you want more advanced features, the choice is obvious, use darkbasic.
Jingle Fett
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Posted: 1st Nov 2009 00:28 Edited at: 1st Nov 2009 00:29
@DarkAngelOblivion TM
Quote: "7. i know why there isnt any vehicles, because of small level and the engine will not be able to draw such terain all over the place. But it would be nice alot in the future. (not even X10 can handel it ((because it sucks)))"
.

I wasn't saying that you were childish, I was talking about your statement. You were saying that X10 can't handle vehicles because it sucks. I was only responding to what you had said. I didn't mean to sound offensive though so sorry if I did

Quote: "next time if you see that someone says that something sucks actually see if it does or dosnt, dont just bag them out. "

I'm one of the more experienced users when it comes to X10 (been using it for almost 2 years and I wrote the relief mapping tutorial) so when someone says something sucks in X10 I know if it actually does or doesn't. The fact that it doesn't have a particular feature doesn't mean it sucks, it just means it's limited or lacking. Photoshop can't make games, doesn't mean it sucks.

That said, you are right though that the main problem with X10 is with the glitchiness and general lack of polish...Unfortunately even if you do come back in a year, there's a good chance things will be the same, it took a whole year just to get single update that fixed things that should have been fixed in the beginning (andthat only got X10 to the state that is in now!).

Fortunately, there's a good solution for you and anyone who feels that same way about FPSC. I mentioned earlier
"for price and ease of use vs results, [X10 is] a pretty good deal." However since saying that, it's no longer the case; there's an even better deal. Unity Engine 2.6 has been released for free. Free for both personal AND commercial use, no time limit, royalty fees or anything. An engine that previously cost $200
www.unity3d.com
A bunch of FPSC users are switching over already..And since it's free, there's no reason to not try it out.


Unity Engine 2.6 is now available for FREE
http://www.unity3d.com
DarkAngelOblivion TM
16
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Joined: 7th Oct 2009
Location: Down under mate
Posted: 1st Nov 2009 05:52
I've used FPSC X9 for 3 years and X10 for 1 year. This may seem a bit off topic but its about time i will look for an engine that has alot more power. my Budget is $700 and i know off unity engine but i would like to compare it to other engines like FPS creator. If you can help i would prefer it is simple, powerfull, Mostly drap and drop, Live placing of objects, and fairly simple programming language.

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