Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Feature Creep / Allow camera rotating in map editor

Author
Message
Bigsnake
17
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 30th Oct 2009 20:28
I really think there should be a camera rotation in the map editor because being fixed at 1 angle is really anoying. I also hate it when you might have to rotate the camera cause you cant see where your placing stuff

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
General Jackson
User Banned
Posted: 31st Oct 2009 01:27
I agree.
When they release the map editor source code that'll be something I'll fix.

rolfy
19
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 3rd Nov 2009 02:31 Edited at: 3rd Nov 2009 02:37
I find it easy enough to rotate the camera to place an entity after right clicking on it (hold RMB) , even snapping onto top of objects or to walls is still functional when in this mode as is moving an entity around. Due to the nature of FPSC a top down view is necessary to place segments. I really dont see whats being asked for as its already there.
The only real issue I have is if there are many small enity's in one scene and selection requires a small render shroud, when you zoom into an object using right click you will only see what is within the shroud, increasing the view independant of the this would make more sense.
The Master Dinasty
17
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 8th Nov 2009 18:13
Now this is the first good idea ive read today!
And maybe a moving tool by Y,X,Z axsis for more presicon....



-Massap2
Melinka

Beacause massa is the master!
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 13th Dec 2009 07:02
Massap, when you right click on an entity, you can use the arrow keys and Page Up & Down keys to move them on those coordinates

PWP

The Master Dinasty
17
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 13th Dec 2009 11:54
Quote: "Massap, when you right click on an entity, you can use the arrow keys and Page Up & Down keys to move them on those coordinates
"


I know i would just like to have a real cordination tool....
I would like to know on the spot where i place my models!




-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 13th Dec 2009 21:24
I think it's enough easy as it is right now. You just right click at the entity. I think there's no need, but it wont do anything bad to have something like this


How many times do I walk in my sleep and I dream how much I wanna run away
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Dec 2009 23:57
Oh, that's what you mean, massap. Like a widget thing. Meh, it'd be an ok feature, I guess.

Login to post a reply

Server time is: 2026-06-11 11:38:26
Your offset time is: 2026-06-11 11:38:26