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FPSC Classic Feature Creep / Recoil Upon Getting Shot

Author
Message
Shaka
19
Years of Service
User Offline
Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 16th Nov 2009 01:49
To make the game play more intense and realistic, is there some sort of script that can be put into the game that makes you recoil once you get hit by an enemy? I know there is recoil for guns after you shoot them, so dont you think its possible to have recoil upon getting shot? If this is at all possible or not, let me know!
Thanks every one!


-Shaka

General Jackson
User Banned
Posted: 16th Nov 2009 02:56
Adding this to features list for my mod

Bigsnake
17
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 17th Nov 2009 21:45
nice GJ

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
Shaka
19
Years of Service
User Offline
Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 19th Nov 2009 07:35 Edited at: 19th Nov 2009 07:36
That's great GJ!
Could I get a little recognition for the suggestion?

General Jackson
User Banned
Posted: 20th Nov 2009 04:16
yah!
But its a personal mod lol

Shaka
19
Years of Service
User Offline
Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 20th Nov 2009 06:22 Edited at: 20th Nov 2009 06:22
Aaah okay, I get it.

Is it at all possible to send me this script once you have created it? I really want it in my game but I have no scripting knowledge. And I know you are a terrific scripter. If you're worried about it, ill buy it too. You can just send me an email alright!

General Jackson
User Banned
Posted: 21st Nov 2009 05:12
O.k, it might be a while though, because I need to buy darklights to compile my mod

Its really irritating because I have written over 800 lines of code and cant test it til I buy darklights.

Shaka
19
Years of Service
User Offline
Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 21st Nov 2009 18:27
Oh man, that sucks!
Im sorry dude, Im sure you'll get Darklights and everything will be fine.
So just when ever you get it finished, let me know alright!

General Jackson
User Banned
Posted: 22nd Nov 2009 00:40
Will do, my friend

Shaka
19
Years of Service
User Offline
Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 22nd Nov 2009 02:37
Thank you so much GJ!
Ill be sure to put you under the Special Thanks part of the credits at the end of the game!

Robert F
User Banned
Posted: 26th Nov 2009 04:22
Quote: "O.k, it might be a while though, because I need to buy darklights to compile my mod

Its really irritating because I have written over 800 lines of code and cant test it til I buy darklights.
"


You dont have to buy Darklights to compile anymore..
ambideXter
16
Years of Service
User Offline
Joined: 9th Jan 2010
Location: The Netherlands
Posted: 11th Feb 2010 17:49 Edited at: 11th Feb 2010 17:50
recoil for a human? i tihnk you mean the "pushback" effect? would be cool though. maybe a workarround, like with Fenix you could force someone to walk back/forward etc.

try to make a script that registered if you are hit, IF > THEN

"when hit > force player to walk back for ...amount... milliseconds"

maybe in combination with temp speed increase.

"AND player walkspeed/runspeed is ...newspeed..., set timer, walkspeed back to normal"

(not actuall script of course). but you would hear footfall.
good luck with that.

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