Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
HELP ME!!!!!!!!!!!
16
Years of Service
User Offline
Joined: 16th Feb 2010
Location:
Posted: 2nd May 2010 05:18
The physics in FPSC are pretty bad. The explosions need to be much better. Also the grenade explosions look extremely small. Is it posiible to change that?

CrescentMoon
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location:
Posted: 2nd May 2010 07:18
I have kinda wondered about the explosions for a while tbh.

I mean the explosion should expand to the entire range of the weapon or object, otherwise it's like the player gets hit with an invisible force which makes no sense (well unless you're making a paranormal class game). It'd be nice if they had different explosion effects too like Blooming Flames, Dry Dust Explosion, or Radiation Explosion. (Just a few ideas ) A lot of things could be done with it. And I agree, the grenade explosions are really small compared to the actual blast radius :/
Deevos Cranium
17
Years of Service
User Offline
Joined: 7th Sep 2008
Location: wales
Posted: 10th May 2010 00:36
To be honest fpsc has the most realistic real life grenade explosion i have ever seen!!!!!real life grenades dont explode into flames they explode into a dust force cloud(like fpsc) and can kill you if you are within 5m of the initial detonation or hurt you badly if you have body armor on,anything outside of 5m wont kill you but would seriously hurt you,its also not flames that hurt(highly depicted in action movies) you but tiny fragments of the grenade casing that fly toward you about a hundred mph,the furthur away you are the better,just like fpsc,i had to get that off my chest,lol
Kalinka
16
Years of Service
User Offline
Joined: 24th Nov 2009
Location: White Forest
Posted: 7th Jul 2010 03:22
fpsc has the best physics i have ever see my life. you just have to calculate right and here you go:

http://www.youtube.com/watch?v=HnT6vniCOo8

AbdulAhad
16
Years of Service
User Offline
Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 7th Jul 2010 13:30
Hey Kalinka can you post the physics of the objects?

Abdul Ahad
da2020
16
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 7th Jul 2010 16:27
I think fpsc should allow us to change explosions of some explodable objects explosions in fpsc looks like a puff of smoke compare to most modern games have which has hot and firey explosions
Kalinka
16
Years of Service
User Offline
Joined: 24th Nov 2009
Location: White Forest
Posted: 7th Jul 2010 17:43
just set up the friction sky very high and give them a lower weight. thats the all trick

Tyguy80s
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location:
Posted: 7th Aug 2010 19:45
Quote: "just set up the friction sky very high and give them a lower weight. thats the all trick"


Could you please tell me an math equation of sorts? I mean the kind of math equation you learn in 6th Grade science class to keep things simple.
Ocho Geek
18
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 21st Aug 2010 23:41
make the weight roughthly 3/4 and set the friction up high (I use less than 10000 usually)

Wraith Staff
19
Years of Service
User Offline
Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 22nd Aug 2010 02:15
Thank goodness someone posted that vid before I did It's one of my favorites and I use the tutorial from the original thread in all my projects: http://forum.thegamecreators.com/?m=forum_view&t=169036&b=21 The solution is near the middle of the thread

vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 26th Aug 2010 15:20 Edited at: 3rd Sep 2010 16:24
.


Check for pure horror.
Zay
16
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 28th Aug 2010 16:50
I would if Nvidia Physx was integrated in FPSC!

Contact me in Skype,name- nejcplan
Tyguy80s
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location:
Posted: 2nd Sep 2010 01:31
Thanks Ocho Geek for telling me how to do it.
Tyguy80s
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location:
Posted: 2nd Sep 2010 01:57
So, thanks to Ocho Geek, I made a level in FPSC X9 to test out the Physics stuff. This is made ENTIRELY of stock media!
GroxGlitch
15
Years of Service
User Offline
Joined: 4th Sep 2010
Location:
Posted: 5th Sep 2010 02:36
The physics seem a little weak. But I suppose that's what I get spending 90% of my game time in Garry's Mod.

Thou who playith a good game soon become owned by it.
syj productions
15
Years of Service
User Offline
Joined: 15th Jun 2010
Location:
Posted: 12th Sep 2010 11:27
how can i make that when i throw a missile or grenade the enemy fly with real physics

weapon´s creator
Travis Gatlin
17
Years of Service
User Offline
Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 1st Dec 2010 00:54
well, from what i know, that isnt possible, for that you would need ragdoll physics for that, there is a mod with that implemented but it doesnt simply go flying when you kill the enemy.

It's Not My Money but i need it NOW!!!!!!!!

Login to post a reply

Server time is: 2026-06-11 11:39:27
Your offset time is: 2026-06-11 11:39:27