Quote: "If we have time we will add it so you can disable them."
Thanks
A little time coding once will save us alot of time for many cutscenes.
Quote: "There should be a way disable it, does anyone know how? "
There is a work-around by manipulating the images used, but bypassing the function internally should make things work faster.
Cancel the hud creation using the semicolon in your setuplevel.fpi found in the files/languagebank/english/gamebank/mygame folder to get rid of the ammo and lives huds as usual.
Then, for these resource meter bars, goto files/languagebank/english/gamecore/huds/resmeter folder.
Now in that resmeter folder, create 2 new folders named originals and invisibles.
Copy all the files in the resmeter folder and paste them into both folders.
Now open each file in the invisible folder with your favorite paint program that handles DDS files (I used Paint.NET).
Do a edit>select all> and then edit>cut on each image and save them.
Now all the images for the meters are invisible and won't show up.
That is, once we copy these new images in the invisble folder back to the resmeter folder.
To change them back we would copy the originals and paste them back in the resmemeter folder.
Lastly, we need to hide the numbers on the meter as well.
Go back up to the files/languagebank/english/gamecore/huds folder, and copy the numeric hud.
Then paste it twice appending the name of the file with _original and _invisible
Once again we will open the invisible image and do the select all > cut to get rid of the image and make it invisible.
now we replace the numeric hud by deleting it (make sure you saved a copy first) and then renaming a copy of the invisible hud.
It still runs in the background, but it gets rid of the resource meter stuff on the test builds without modding the engine. (just some of the files)
It still is a pain switching back and forth like this (a utility would ease that burden), but it beats building a level for every shot.
An internal toggle to bypass creating/displaying those huds would be much better.