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FPSC Classic Bug Reports / Runtime Error - Help greatly appreciated

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Braden 713
18
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Canada
Posted: 26th Oct 2009 01:13
Hello all, if you have any idea as to why I am recieving this message, and possibly a solution to the problem, it would be highly appreciated.

The message I'm getting while trying to load a test game, is this -

Microsoft Visual C++ Runtime Library

Runtime Error!

Program: C...

This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.


Now, I get this message popping up while FPSC is at the Mapping Object stage, and more importantly this particular dilemma only occurs when, in my FPSC setup file, I have lightmaptexsize at 1024, and lightmapquality at 100. If I leave those two fields at default 512 and 5, the test game loads fine and I can play it. Knowing now that the issue evidently lies in those two parimeters being altered to what I had them at, I tried leaving the lightmaptexsize at 1024 and setting the lightmapquality down to 50. However with that done, when I get to Mapping Object the program just simply stops. I don't get any error message, I'm just forced to cancel the test game compilation and go back to the editor.

I realize I could just simply go with the lower qualities of lightmaps, however knowing what the greater quality shadows and what not look like, I'd much prefer finding a solution to make this work; if there is one.

If anyone could shed light on this problem, please don't hesitate to reply. Any and all help is, like I said above, greatly appreciated. Thanks for your time.

-Braden

Life would be much easier if I had the source code.
Nickydude
Retired Moderator
19
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 26th Oct 2009 01:34 Edited at: 26th Oct 2009 01:35
There are issues with lightmaptexsize and lightmapquality. The more objects in your game, the lower these have to be. Try lowering them to 512 and 20 and see what happens.

Braden 713
18
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Canada
Posted: 26th Oct 2009 01:50
Hey Nickydude, thanks for the information man. I tried that out, setting those parimeters to 512 and 20 and it worked great, it actually loaded and the shadows aren't half bad. I'll keep tinkering with things though, keep seeing how high I can get the lightmapquality without it crashing, or taking a few entities out that aren't too necessary. Thanks again, have a good day.

Cheers

Life would be much easier if I had the source code.
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 26th Oct 2009 15:35
Quote: "Nickydude: There are issues with lightmaptexsize and lightmapquality. The more objects in your game, the lower these have to be. Try lowering them to 512 and 20 and see what happens."


ooooooh that could be the solution to my problems also and if so I will pay for the advanced sexchange op and have your children

I only use this for fun and have no interest in making commercial games ^_^

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