Hello all, if you have any idea as to why I am recieving this message, and possibly a solution to the problem, it would be highly appreciated.
The message I'm getting while trying to load a test game, is this -
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C...
This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.
Now, I get this message popping up while FPSC is at the
Mapping Object stage, and more importantly this particular dilemma only occurs when, in my FPSC setup file, I have
lightmaptexsize at
1024, and
lightmapquality at
100. If I leave those two fields at default
512 and
5, the test game loads fine and I can play it. Knowing now that the issue evidently lies in those two parimeters being altered to what I had them at, I tried leaving the
lightmaptexsize at
1024 and setting the
lightmapquality down to
50. However with that done, when I get to
Mapping Object the program just simply stops. I don't get any error message, I'm just forced to cancel the test game compilation and go back to the editor.
I realize I could just simply go with the lower qualities of lightmaps, however knowing what the greater quality shadows and what not look like, I'd much prefer finding a solution to make this work; if there is one.
If anyone could shed light on this problem, please don't hesitate to reply. Any and all help is, like I said above, greatly appreciated. Thanks for your time.
-Braden
Life would be much easier if I had the source code.