I see what you mean,.. the different programs I use all have conflicting versions of the 'normals'.. so in Lithunwrap I need to make them look mirrored to see them correctly rendered in Bryce. I have no idea what version is correct for DBPro or other programs. a third .x file viewer agrees with Bryce and animator agrees with lithunwrap. so, I get confused often, and therefore try to stay away from 'directional' textures. LoL I know it's a drastic solution but that's the world I live in using the tools that I do.
Fixed the .x to render properly in Bryce.. I do not guarantee it is correct in any other program.. feel free to play with the UV map if needed.
Attached is the modified US dollar mesh.