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3 Dimensional Chat / Building a 3D Economy..

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David Gervais
Retired Moderator
20
Years of Service
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 16th Nov 2009 16:35
Hi there, I think it's been too long since I posted any new model for the community, so here is a simple 1 Dollar Bill. Model and Texture attached to the post.

Sample render here...



Cheers!

SJHooks
16
Years of Service
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 17th Nov 2009 16:39
Reminds me of MW2, whenever you kill somebody online, money flies out. It might be more relative to make different types of bills from different countries. I wonder...

Typos, they can't live without me.
David Gervais
Retired Moderator
20
Years of Service
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 18th Nov 2009 14:03
Ok, here is a small update, 4 different country bills, the UV map and texture are pretty straight forward, it's easy to make your own textures. A simple web search will find you lots of pics to use as the texture.

Updated sample..



Cheers!

new download attached with the 4 models and textures.

HowDo
23
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 18th Nov 2009 15:02
David Gervais if only all this was real we could all make a profit, by the way is the dollar bill suppose to back to front?

Dark Physics makes any hot drink go cold.
David Gervais
Retired Moderator
20
Years of Service
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 18th Nov 2009 18:04
All the bills are 2 sided, not quite sure what you mean back to front?

Cheers!

HowDo
23
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 18th Nov 2009 18:24
should have said mirrored. how text would look if viewed in a mirror.

Dark Physics makes any hot drink go cold.
David Gervais
Retired Moderator
20
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 18th Nov 2009 22:36 Edited at: 18th Nov 2009 22:39
I see what you mean,.. the different programs I use all have conflicting versions of the 'normals'.. so in Lithunwrap I need to make them look mirrored to see them correctly rendered in Bryce. I have no idea what version is correct for DBPro or other programs. a third .x file viewer agrees with Bryce and animator agrees with lithunwrap. so, I get confused often, and therefore try to stay away from 'directional' textures. LoL I know it's a drastic solution but that's the world I live in using the tools that I do.

Fixed the .x to render properly in Bryce.. I do not guarantee it is correct in any other program.. feel free to play with the UV map if needed.



Attached is the modified US dollar mesh.

zeroSlave
16
Years of Service
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Joined: 13th Jun 2009
Location: Springfield
Posted: 19th Nov 2009 18:45
Looks good enough to steal!

There's something in this room that makes you can't speak well.

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