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3 Dimensional Chat / First Blender Sculpt

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Camouflage Studios
16
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Joined: 11th Aug 2009
Location:
Posted: 9th Feb 2010 01:36 Edited at: 9th Feb 2010 01:40
I was bored and so I spent a over an hour edge by edge modeling a 3d head, and then sculpting it to the result attacthed, I'm not really sure what it is, but it's like an alien thing.

Tell me what you think keep in mind it's my first scuplt ever.

oops wrong spot could a mod move this to 3d chat that's a my bad

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Camouflage Studios
16
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Joined: 11th Aug 2009
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Posted: 9th Feb 2010 02:53
Sorry for the double post, but I would really like to know your opinions, so even if you don't feel like posting I would reallt appreciate your thoughts

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PW Productions
17
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 9th Feb 2010 04:17
Looks... interesting (good way), but stop smoothing it so much

-PwP

New Site is up! Go check it out!
Hassan
17
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 9th Feb 2010 08:53
looks high-poly =p
but yeah it looks nice, i tried blender and didnt know how to make a box, its confusing xD

Camouflage Studios
16
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Joined: 11th Aug 2009
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Posted: 9th Feb 2010 12:57
@pW - yeah i had subsurf and the smooth setting on i think ill take that off

@hassan - i learned blender nby youtube just watch some vids youll learn a lot

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lazerus
18
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Joined: 30th Apr 2008
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Posted: 9th Feb 2010 15:34 Edited at: 9th Feb 2010 16:10
Cool it lol you posted only after 1:30 after your post. I was asleep already lol.

Well you shouldnt really sculpt right off the bat, you need to know how to low poly first so you can then sculpt it and bake a normal map over it.

Normalmap

Incase you never knew.

Try a low poly version of that dude, ill skecth out some edge flow in a sec.

-Con

Edit; The wireframe for med low poly could look like this, the flow isnt perfect since you have artifacts on the mesh but it should work.

-Con

RUCCUS
21
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Joined: 11th Dec 2004
Location: Canada
Posted: 9th Feb 2010 16:14
He wouldn't need a normal map for any of the details he has right now. Technically, he should sculpt it to that shape maintaining something relatively low poly, and then in the hi-def sculpt add surface details like veins, pores, etc.
lazerus
18
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Joined: 30th Apr 2008
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Posted: 9th Feb 2010 16:40
I suppose you wouldnt need to normal map that version but he could easily add more details like you said then retopoligize it. Or bake it which ever one ^_^

Should practise sculpting more.

Camouflage Studios
16
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Joined: 11th Aug 2009
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Posted: 9th Feb 2010 21:14
Yeah I know I need some practice, really I just trying to make a human head but I messed up the topology on it so I just decided to make it into a fun alien sculpt, but yeah I'll look at some tuts

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Ortu
DBPro Master
18
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 15th Feb 2010 06:00
having fun is never bad, you can learn the use of some tools when goofing off that you don't try out when serious, then put them to better use later.


Camouflage Studios
16
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Joined: 11th Aug 2009
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Posted: 15th Feb 2010 15:28
Yeah your right, here's another goofing off sculpt, made it from a subdivided cube

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