That a pretty nice set of models! Some textures would be nice, but it is fairly easy to add your own.
I do have a couple of suggestions:
It looks like they're DoGA models. It would be nice to have the original L2P or L3P file along with any custom SUF files, if they were used. That would allow folks to use either the free DoGA L2 or DoGA L3 editor to add textures or tweak the models easier.
Alternately, the .X models can stand to optimized. Due to the way DoGA models are made and exported to .X format, they are a collection of primitives and not a single mesh. This creates some real bad Z buffer problems (those zig-zag patterns.) The cure is to open the model in Milkshape 3D or Metasequoia LE. From there you need to remove all the hidden faces and merge/weld all the external polygons together. [In Metasequoia LE, you want to also merge all the parts into a single object so that it gets converted properly.] This will make the model look better, easier to skin, and use up significantly less polygons. Been there, done that with many of my custom DoGA models that I wanted to export and share as .X models.
Hint: the hide faces/polygon function is essential in getting to the interior of model so you can delete the hidden faces.
--
TAZ, neighborhood DoGA guru
Sorry about the delay in replying, I downloaded the models earlier, but didn't have the time to look at them until now.
"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1