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3 Dimensional Chat / Tutorial: how to export x file from 3d Studio max 6

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CuCuMBeR
23
Years of Service
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Joined: 11th Jan 2003
Location: Turkey
Posted: 14th Jun 2005 04:27
damn, i worked alot to find this, probably most of you know it but none of the posts in this forum helped me, so i thought there might be others like i am.
okay here it is:
1-make your character and save it:p
1,5-always work from the front view
2-make a biped to fit into your character, but dont apply physic modifier, and dont forget to keep the bone sizes as 3/4 of the size of your character(so later on envelopes will fit better)
3-delete the character from scene and leave the biped only.
4-export the biped as filmbox(*.fbx)
5-reset max
6-open your character
7-import the filmbox file into the scene with default values, now you should see bones perfectly fit into your character.
8-apply skin modifier to character and add all the bones to it, if you paid attention to 3/4 size of the biped you wont have to deal with envelopes now.
9-get panda x exporter and use following options to export your x file




it should work, it has to, works for me
CuCuMBeR
23
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 14th Jun 2005 04:32
Second way:
if you want to create your own bones, pay attention to work on left or right views
you can check if you are doing right or wrong; just add fins to bones and see if the front and back fins are really on the front or back sides.
Newton ragdoll way:
this is tricky, you have to orient all the bones to their local x axis and after all, finally reset the xform in the assets menu and there you will have a perfect character for ragdolls.(you might need to try couple of times, i dont say its easy)
CuCuMBeR
23
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 14th Jun 2005 04:41 Edited at: 14th Jun 2005 04:50
Poser animations to your character:
if you own poser lucky you, if you dont, you can get a trial from their site or surely can find an illegal copy (i dont encourage you for the illegal one)
1-create a stick man figure in the additional figures tab
2-apply any motion to your figure
3-name the limbs as follows from the hierarchy menu
hip
abdomen
Chest
neckDummy
Neck
Head
(ARMS SHOULD BE OPPOSITE like LEFT ARMS TO RIGHT ARMS and the other way round)
RightCollar
RightShoulder
RightElbow
RightWrist
LeftCollar
LeftShoulder
LeftElbow
LeftWrist
LeftHip
LeftKnee
LeftAnkle
RightHip
RightKnee
RightAnkle

4-export the bvh file, open the biped you created before and apply the animation, if you face problems with arms, pity you have to fix them on your own
5-do the filmbox export again and follow the first post from number 5
good luck
CuCuMBeR
23
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 15th Jun 2005 02:28
so does it work for you guys?
STALKER
21
Years of Service
User Offline
Joined: 16th Apr 2005
Location: Help! I\'m stuck in the printer!
Posted: 15th Jun 2005 09:11
Dunno, But you may have solved all my problems woooohooooo!!! Or maybe not................who can tell at this early stage?

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
CuCuMBeR
23
Years of Service
User Offline
Joined: 11th Jan 2003
Location: Turkey
Posted: 16th Jun 2005 05:56
it works be sure, if you need example files, ill be glad to share
but you have to hurry for asking cause i wont be around for long.
Indian Homie G
22
Years of Service
User Offline
Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 20th Jun 2005 09:01
Adding to my bookmarks..


Thanks

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD

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