Mrboolean, as others state, you will ultimately need to build your C++ app on a Mac with Xcode to run it on an iOS device.
Using Tier 2 (C++), there is no broadcast option as with the AppGameKit IDE (Tier 1 Basic).
You will also need to sign up as an Apple iOS Developer in order to get the right certificates and things to test and run Tier 2 on an iOS device connected to your Mac.
You can (and I have) develop in Visual Studio 2010 on a PC and then copy the relevant files to your Xcode project and build and run.
Cheers,
Ancient Lady
AGK Community Tester