OK, so here is the POST-7DRL version,
with lots of little fixes:
https://forumfiles.thegamecreators.com/download/2330013
(added A,S,Q controls, see below)
i'm going to use this thread as my dev blog for 7drl 2012
a challenge to write a complete rogue-like game in 7 days (168 hours!)
[edit]i declare my official start saturday 03/10 at noon!
so i have to be done by next saturday at noon...[/edit]
[edit]
well, it's over and i did it!
Download the full 7DRL version here
[/edit]
video:
http://youtu.be/T0n7QIi5Ptg
CONTROLS:
X - examine inventory item
C - consume (eat or drink something that is edible)
Z - Zap . activate the zap power of anything with a 'charge'. random chance of item "crumbling to dust"
R - Read. read anything with a magical inscription. reading destroys item
P - Put On. wear something as armor. most things can be worn.
W - wield. use something as a weapon. anything can be a weapon.
weapons can break.
D - Drop. drop something you're carrying.
. or 5 - REST. heal, reduce bad effects. using nutrition faster.
M - toggle "RunMode". 0=every move requires a keystroke. 1=can hold down key unless too close to monster or known trap
2=can always run.
S - toggle "Slow Message". 0=no wait for new messages, 1=pause for each message.
A/E - show "All Effects" that you have learned. flavors, inscriptions, charges, glows.
Q - quit. X to confirm.
arrow keys - move (also yuhjklbn)
MOUSE CONTROLS:
click on an inventory item to see its properties (same as [X])
click near player icon to move in that direction.
mouse required to target some "zaps".
=================================================================
The Well Of Enchantments is a magical place where all
spells that backfire or miss their targets end up.
also found here are magical items that slip through the cracks,
powers that are removed from items, and even some things
that are sacrificed on altars.
as a result, it is littered with a very strange assortment of magical items.
of course there is an equally deadly assortment of monsters to deal with!
=================================================================
the inspiration for the game comes from the idea on an
item superclass
basically, all kinds of items, potions, scrolls, swords, wands, etc. use the same data type.
hence anything can do anything, and probably will...
so what is a rogue-like?
http://en.wikipedia.org/wiki/Roguelike
here is my entry from last year, Destiny of Heroes, done in dark basic pro:
http://forum.thegamecreators.com/?m=forum_view&t=182612&b=8
i've done a lot of design work over the last week, and am ready!
Here's a link to the success/failure announcement board
so you can see lots of other 7drl's