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Program Announcements / BSP Factory released !!!

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Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 14th Sep 2004 08:21 Edited at: 1st Oct 2004 21:54
BSP Factory 1.2 has been finally finished.

BSP Factory loads a BSP file -Quake(TM) or Half-Life(TM) version-, lightmaps it, and exports to several formats.

The new version of BSP Factory, amongst other things, will allow you to write exporters in simple scripts to export to any file format you want. It includes exporters for .b3d and .x formats, although I have written some more. I want to post these exporters on different forums first to ensure that they do work correctly, and then i'll add them to the package. I have exporters for gile[s], OGRE, NeoEngine, Pulsar LMTools, and some more.

All the people who bought it through Binary-People, please send me your Share-It receipt (an e-mail from them which demonstrates that you bought it) to receive the update. I told Binary People to send me the list of people who bought it, but they didn't Sorry this is the only way I know to continue giving support to these users.

Visit BSP Factory homepage for screenshots, demo, examples and purchase (12.95€):

http://www.bspfactory.tk

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Mandrake 10
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther
Aoneweb
22
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 14th Sep 2004 12:16
How about a list of all new features

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 14th Sep 2004 21:41
Quote: "Nice, but I dont want to pay"
lol. And I don't want to work for free I think that 12.95€ is very cheap anyway.

Quote: "How about a list of all new features"
Ok, although BSP Factory has been officially announced yesterday for many game development communities (OGRE, NeoEngine, IrrLicht, TGC), I released version 1.0 about one year ago. To make a brief resume of the features it has (and the new ones that have been added with the updates, it can do the following:

1) You can import a .bsp in Quake1 or Half-Life format (i choosed these formats because there are free compiling tools to generate them, unlike Quake3, whose BSP compiler costs a lot of money if you want to use it commercially).

2) You can specify texture flags, which are simply symbols put at the beginning of the texture filename. The symbols are the following:

- | - Fullbright texture. It won't receive shadows when the level is lightmapped.

- ! - Alpha map. This texture will have alpha mapping.

- { - Masked texture. Black areas of the texture won't be drawn.

- $ - Sphere map. Doesn't need any comments

- # - Cube map. The same as above.

- % - Specular lighting. This texture will show specular highlight when a light is projected to it.

3) BSP Factory comes with a built-in lightmapper. That's because some of the new texture flags require different lighting parameters than what Half-Life lightmapper has, and because Quake1 lightmaps have REALLY poor quality. Add coloured lights to a .bsp in Quake1 format, lightmap it in BSP Factory, an it will look way better.

4) Since this new version, you can write scripts to export to any 3d format you want to. By default BSP Facotr ycomes with a Blitz3D .b3d exporter and a DirectX .x exporter. The .b3d exporter supports all the texture flags that BSP Factory does, so it maps will look exactly the same. In .x, you loose texture properties, but after thinking about it, it would be easy to read the texture name of each limb, and based on its texture flags (remember that they are just characters at the beginning of the filename), set its visual properties.

Anyway, I wrote a .dbm (DarkBASIC Pro Mesh) exporter and a loader, and made the screenshot in DBPro using it. This exporter simply exports all the geometry that shares one texture as one mesh memblock in the file, then the next mesh, etc. So, basically the file is a sequence of TEXTURE NAME / MESH MEMBLOCK blocks that you can easilly load. So you create an object from the mesh memblock, and texture it using different visual settings depending on the flags of the texture.

I'll try to finish the .dpm exporter today, and will upload a DBPro demo and the exporter, ok?

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Fedora Core 1
Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 15th Sep 2004 04:35
Looks excellent, I would pay if I needed a BSP map editor .

What's all the fuss about paying like, £7? Especially Lightning Studios, sounds like your protesting about the extreme un-reasonableness of him charging money for something he spent his time and effort on making? Wake up, not everything in life comes for free.

Isn't it? Wasn't it? Marvellous!
Get Involved With The DBPro Community FPS
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 15th Sep 2004 06:15
My only question is why make a .bsp into a .x when most people are trying to go the other way. I may still buy it as I would like to remake alot of my bros quake1 levels for a test game. I will play with the demo later.

ALPHA ZERO PRODUCTIONS
21
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Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 15th Sep 2004 09:45
dude.....u can do all of that with truespace 6.6(only with the proper plug-ins
)

MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 15th Sep 2004 10:11
Dudes, try not to be so harsh.

Looks like a fine product to me, and the price is more than reasonable if you've been using bsp maps.

Congrats on a fine product Jedive.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 15th Sep 2004 10:24
Quote: "My only question is why make a .bsp into a .x when most people are trying to go the other way."
AFAIK, BSP give a lot of problems in DBPro. Also, with this you can use Nuclear Glory Dll for collisions, and BSP Factory supports many texture properties that a bsp map does not.

Quote: " dude.....u can do all of that with truespace 6.6(only with the proper plug-ins)"
Yes but... how much does truespace cost? You can also make cool looking maps in 3ds max, but i don't see it as a viable alternative for the indie developer, simply because it's way too expensive.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Fedora Core 1
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 15th Sep 2004 10:43
I wasn't trying to be harsh. Like I said I will probably buy it. I just realized how valuable this could be using limbs for doors and other entities as DBP does no support BSP Brush ents at all far as I can tell.

Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 18th Sep 2004 08:38
Quote: "" dude.....u can do all of that with truespace 6.6(only with the proper plug-ins)""


Yeah lol . Truespace 6.6 just costs $600 .

Isn't it? Wasn't it? Marvellous!
Get Involved With The DBPro Community FPS
Straker
21
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Joined: 19th Nov 2003
Location: Idaho USA
Posted: 18th Sep 2004 10:50
@Jedive

The tiny urls don't seem to work. Could you please update them or post different addresses? I would really like to see it.

Thanks

P4 2.4ghz/W2K Pro/512MB/GeForce MX 420 (yeah - it sux)/DX9.0b/GS 1.5 SP1.1/DBP 5.2
Kohaku
20
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Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 18th Sep 2004 16:07
I like it.

Infra-Dark
Bring the 20 liners back!
#coding, like coding, but with a #
Jedive
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Location: Spain
Indian Homie G
20
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 22nd Sep 2004 08:47
Can you make your own BSP's?

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Hamish McHaggis
21
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Location: Modgnik Detinu
Posted: 23rd Sep 2004 22:45
That has to be the stupidest question I've ever heard.

p.s. Hint is in the title .

Isn't it? Wasn't it? Marvellous!
Get Involved With The DBPro Community FPS
Rob K
Retired Moderator
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 25th Sep 2004 08:46 Edited at: 25th Sep 2004 08:47
This could actually be quite useful.

I have several pretty decent tools for making BSP maps, but not much for X worlds (Cart. Shop is OK, but a little unreliable).

Quote: " dude.....u can do all of that with truespace 6.6(only with the proper plug-ins"


I'm guessing you know this because you have an illegal copy of TrueSpace? - Not good.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Eric T
21
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Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 25th Sep 2004 14:17
Quote: "I'm guessing you know this because you have an illegal copy of TrueSpace? - Not good."


Wow, your getting harsh on the little kids Rob.

AMD 64bit 3200+, Gigabyte GA-K8NS Pro motherboard, 512meg HYPER RAM, ATI Radeon 9600XT 128mb, 120GB Maxtor 7200RPM, nFinity Version 2
Indian Homie G
20
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 25th Sep 2004 16:01
Quote: "Can you make your own BSP's?"


The reason i asked is he only mentioned importing and exporting counterstrike maps and such....

Sorry

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 26th Sep 2004 08:24 Edited at: 26th Sep 2004 08:25
Quote: "Can you make your own BSP's?"

Of course, if you only were allowed to use the official Half-Life or Counter-Strike maps, this program would be completely pointless. The intention is to be able to use map editors like Qoole (if you know 3D GameStudio, its map editor is based on Qoole) or Quark, which generate BSP maps in Half-Life format, directly on a variety of 3D engines.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Mandrake 10
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther
Indian Homie G
20
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 27th Sep 2004 03:57
Or valve hammer editor? I might consider buying this... do you take Paypal by any chance? Got a gift certificate and might want to use it on this.

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 27th Sep 2004 06:47
Haven't set up PayPal to sell this, but if you are interested, I would also sell using PayPal

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Mandrake 10
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 28th Sep 2004 08:21
$600 for TrueSpace? I got a registered Max for about $250, but I had to upgrade to commercial when I published my first game. To get it cheap, all you have to do is.....

Find a student. Full time student at a college. Goto their software department and order it.

-This is my boomstick!
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 28th Sep 2004 09:42 Edited at: 28th Sep 2004 09:45
For gile[s] users, here is the .gls exporter:



Save this file as gls.export in the Plugins folder of BSP Factory (only works with the full version).

My webspace has been completely deleted by the host. Maybe I exceeded the authorized traffic limit for one month (this is not the first time they make this to me). That's what you can't see the screenshots.

Does anyone know of a good free web hosting? (i doubt there is any, but oh well)

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Mandrake 10
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther
Kohaku
20
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Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 28th Sep 2004 09:47
Cue Programmers United...

Absent.
Don Malone
21
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Joined: 27th Apr 2003
Location: Birmingham, Alabama
Posted: 28th Sep 2004 21:35
IN a pinch you could always look at Tripod. It is probably not the greatest solution but it is an option and has been around a while.

Quote: "Tripod Free

Just starting out? Our entry-level plan lets you discover the fun of site-building for free. Upgrading is easy!

Sign Up Today!

• 20 MB of disk space – Have room for your image files, MP3s, video clips.

• 1 GB of Monthly Bandwidth – More people can visit your site more often. "


the next level up is $4.95 a month. The plus plan.

a link to the comparisons
http://www.tripod.lycos.com/compare/compare.html

Wasting CPU Cycles since the 286 was a hot machine.
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 29th Sep 2004 01:30
Thanks DBoy780, can you link directly to images from another sites (like this forum), or do you need to always link to an html page in your server?

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Mandrake 10
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther
Jedive
21
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Joined: 24th Jan 2003
Location: Spain
Posted: 1st Oct 2004 21:18 Edited at: 1st Oct 2004 21:19
I have edited the first post and added a link to BSP Factory homepage

http://www.bspfactory.tk

I am also proud of the mention to BSP Factory in the TGC Newsletter. Since the newsletter were released, I have had a bunch of sales.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Mandrake 10
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther

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