Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Program Announcements / PACMAN CHALLENGE bloom filtering, 51 levels, 11 worlds, much more... DEMO aviable

Author
Message
Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 31st Jan 2007 19:40 Edited at: 1st Jul 2007 19:27

PACMAN CHALLENGE
FREEWARE FULL VERSION GAME by Hurricane-Eye Entertainment
version 1.5 available

Visit also: LANdvantiX, LEGO rpg wip, DarkLEGO - BlockCAD in DBPro, LEGO mmorpg, My website


I own DBPro since 24th of October 2006. That's the first game, I finished. Before, I worked a long time with the "Game Maker 6.1 by Mark Overmars"


FEATURES of PACMAN CHALLENGE:
bloom filtering (thanks to [u]evolved)
51 levels
11 worlds

51*11 = over 500 possible "levels"
3D HUD
4 camera views
intelligent intro (the first time you start this game on your PC, you can't jump over the intro with "Esc")
a different, cool music for each world
much, much more... [/u]

SOME SCREENSHOTS:


v0.9 screenshots:


v1.0 screenshots:
forest world, desert world, rainbow world

v1.1 screenshots:


v1.4 screenshots:
graveyard

VIDEOS
Gameplay video1
PACMAN CHALLENGE video


DOWNLOADS:

*** v1.2 ***
pacman_challenge_demo.zip(20MB, v1.2)

The DEMO has only 3 worlds and 10 levels.
If you want to deactivate the bloom in the DEMO, create an empty file called "nobloom.txt".

__________________________________________________________________

*** v1.3 ***
2 files:
PacmanChallenge_v1_3.zip (+- 25MB, v1.3)
PacmanChallenge_v1_3file2.zip (+- 25MB, v1.3)

To install the game, download both files and unzip them. Then copy the contents of the "Media" directory in "PacmanChallenge_v1_3file2" to the "Media" directory of the original "PacmanChallenge_v1_3/Media" folder.


1 file:
PacmanChallenge_v1_3.zip(47MB, v1.3)
__________________________________________________________________

*** v1.4 ***
1 file:
PacmanChallenge_v1_4.zip(47MB, v1.4)

__________________________________________________________________

*** v1.5 final ***
1 file:
PacmanChallenge_v1_5final.zip(47MB, v1.5)
__________________________________________________________________

VERSIONS HISTORY:

*** v1.1 ***
>> added bloom-filtering

*** v1.2 ***
>> DEMO released

*** v1.3 ***
>> FULL VERSION released
>> added function to show FPS with the "F"-key
>> added function to toggle bloom in main menu with the "B"-key (restarts the game)
>> "ReadMe.txt" of version 1.3:


*** v1.4 ***
>> windowskey now minimizes the window in every situation
>> if you finished a level, you now get randomly to the 1., 2., 3. or 4. next level
>> the ghosts appear now slowly after you eat them, not directly
>> show FPS with "F"-key now works in the menu too
>> fixed ghosts transparency in graveyard level (they appear now with more color)
>> fixed bug with black ghosts while typing the highscore name
>> the highscore name lenght is now limited
>> added joystick support
>> added ASWD support for menu
>> changed highscore delete combination to ctrl+shift+"D"
>> "ReadMe.txt" of version 1.4:


*** v1.5 ***
>> camera now starts at a better place (no longer "inside" of Pacman)
>> the fog is now more far away at the start
>> the lives now change the color with pacman
>> "ReadMe.txt" of version 1.5: see v1.4

FINAL WORDS:
Please report your FPS (ingame sync rate = 60) and any bugs you find. I thank you for every post you make here!
I also thank the guys of the "TGC Newsletter" for showing my thread in "The Game Creators Newsletter - Issue 49"
Read the "ReadMe.txt" for controls.
If you want, rate this game for: gfx, sfx, music, fun and gameplay
Rate with 1 to 6 stars:
code:

code:

code:

code:

code:

code:


JOIN LOST, the largest online game in the world!!!


© 2006-2007 Hurricane-Eye Entertainment
Big Man
19
Years of Service
User Offline
Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 31st Jan 2007 20:37
yeah man this looks good downloading soon

BM

Our aim is to keep the loo's clean, your aim can help.

Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 31st Jan 2007 21:18
re-added link feel free to download now

Quote: "yeah man this looks good downloading soon

BM"


thank you for first comment
spooky
22
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 31st Jan 2007 22:10
Not bad for a first game.

With bloom turned on it really kills the frame rate. It goes from 60 with it off to between 25 and 45 depending on camera view.

My PC is quite old but still has an Athlon XP 2000+ and a Geforce 7600GS in it.

One thing that really annoys me about pacman games is where ghosts turn around, they should not do that, if the ghosts get to a junction they should pick any direction EXCEPT doing a 180 degree turn.

Keep up the good work.

Boo!
The ARRAYinator
19
Years of Service
User Offline
Joined: 13th Aug 2005
Location:
Posted: 31st Jan 2007 22:33
One thing that might be of concern is the name pacman is probaly copyrighted so if you sell you might be in a bit of trouble. Not positive but id look into it if I was you anyways looks nice.



Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 1st Feb 2007 20:57
finally, I'll offer you the FULL VERSION v1.3 of my game for FREE!!!

How can I change the thread title?
Suicidal Sledder
20
Years of Service
User Offline
Joined: 17th Aug 2004
Location: Tikrit, Iraq
Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 3rd Feb 2007 09:50
I can't change the title... ****! But ok

Please write a short post in this thread if you downloaded the game
(right now, there are 12 downloads but only 3 replies)
Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 11th Feb 2007 02:48
!!!THIS IS IMPORTANT ENOUGH TO MAKE A NEW POST!!!

I uploaded version 1.4 of the game now, here the most important changes:
>> windowskey now minimizes the window in every situation
>> if you finished a level, you now get randomly to the 1., 2., 3. or 4. next level
>> the ghosts appear now slowly after you eat them, not directly
>> show FPS with "F"-key now works in the menu too
>> fixed ghosts transparency in graveyard level (they appear now with more color)
>> fixed bug with black ghosts while typing the highscore name
>> the highscore name lenght is now limited
>> added joystick support
>> added ASWD supporte for menu
>> changed highscore delete combination to ctrl+shift+"D"
Keemo1000
19
Years of Service
User Offline
Joined: 26th May 2005
Location: 28th Dimension
Posted: 19th Feb 2007 00:03
I love the cd box art, pure awesome.


jasonhtml
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 19th Feb 2007 02:41
hey, wait a second.... those trees are from age of mythology... are you allowed to use those?

Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 28th Feb 2007 19:19
Quote: "if the ghosts get to a junction they should pick any direction EXCEPT doing a 180 degree turn."


You sure about that? I thought the strategy of 1 ghost was to follow you no matter what. Another tries to cut you off, another moves around randomly, and the 4th i can't remember.

Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 28th Feb 2007 20:24 Edited at: 28th Feb 2007 20:25
Quote: "...another moves around randomly..."

in my game, all of them do this
badoli
18
Years of Service
User Offline
Joined: 8th Aug 2006
Location: Vienna, Austria
Posted: 1st Mar 2007 14:35
Okay, my 2 Cents:

For your first game, it is awesome. Some hints:

- Make the ghost actually hunt pacman. At the moment it feels a little easy to avoid them. You can make their decision depending on a percentage of luck/strategy. So for example if 80% of all decisions are pure random, then they might be quite easy, but still competetive. When you drop that factor to like 20%, the ghosts might turn into quite a pain in the ass That way you'd create some challenge.

- Why are the ghost pure flat, while pacman is such a nice little sphere?

- The camera can be VERY annoying. I got killed several times by going into a warp and not being able to react fast enough to some ghost coming along.

- Same applies for the fog. It sometimes hides your way so successfully, that ghosts have an easy game with you.

- The speed of the game isn't constant, sometimes it seems faster, sometimes slower.

These are just some suggestions i got the first time i played it. Nevertheless it is a really nice game. (Reminds me of a game i did in Turbo Pascal like 15 years ago... a pity i cannot find that floppy disc anymore...)

Grüzi von Wien!
Oli

I got ur number... i got ALL your numbers!!!
Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 1st Mar 2007 15:34 Edited at: 1st Mar 2007 15:39
Quote: "- The camera can be VERY annoying. I got killed several times by going into a warp and not being able to react fast enough to some ghost coming along.
"


I'll fix that in next version.

Quote: "- Same applies for the fog. It sometimes hides your way so successfully, that ghosts have an easy game with you.
"

?????????
you said you want more challenge
Quote: "...create some challenge"


that's a challenge!

Quote: "- The speed of the game isn't constant, sometimes it seems faster, sometimes slower.
"
-> deactivate the bloom, needs a good PC (on my computer, it runs at the same speed everytime)

EDIT:
do have any other ideas for next version???
badoli
18
Years of Service
User Offline
Joined: 8th Aug 2006
Location: Vienna, Austria
Posted: 1st Mar 2007 17:39
Some of the levels feel pretty unbalanced. Worst example: in one level i was starting between two ghost moving straight at me from the only two possible directions to go... can't say which level it was though, i was game over before i really knew what was going on...

What do you think of these little acts in between games at the original pacman? Little funny animations with no special sense to them at all... i loved those!

Not much else i could think of atm...

I got ur number... i got ALL your numbers!!!
Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 9th Mar 2007 23:31 Edited at: 9th Mar 2007 23:31
!!! IMPORTANT: Check out my new website here and rate and comment there this game and my WIP game. !!!


© 2006-2007 Hurricane-Eye Entertainment
Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 8th Apr 2007 16:43 Edited at: 8th Apr 2007 16:43
I uploaded version 1.5 of the game (final version), here the most important changes:
>> camera now starts at a better place (no longer "inside" of Pacman)
>> the fog is now more far away at the start
>> the lives now change the color with pacman
Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 8th Apr 2007 17:27
added videos. see first post
Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 11th Apr 2007 11:11
Cool, I remember seeing you around on the GMC a little bit! Also, how exactly did you make the box art? Is there a program or what, because I remember seeing a program once which could do it, but I never found it again!

Anyway, cool game, especially for your first!




Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 11th Apr 2007 11:18
Thank you!
It's my first with DBPro (I made a lot of games before with the Gamemaker 6.1). I didn't use a special program, only photoshop.
should I show you how?
Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 11th Apr 2007 11:25
Yeah, I wouldn't mind that! Do you still use GM much? (Sorry for going off topic)


Master Xilo
18
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 12th Apr 2007 01:45
no I don't. but I still help some peoples at the gmc
z_man
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: Australia
Posted: 2nd May 2007 13:55
Looks cool! Maybe try using an A* algorithm to make the ghosts follow the player. Just a suggestion.

z_man

~ z_man ~
Cherd
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 5th May 2007 17:39
this looks really cool, im not a DB user myself (FPSC XD) but i sometimes look on here for cool stuff. I think this game looks great but i do think it would be a shame for the copyright thing to get in the the way . Also did you pay for the game to be PC-CD rom endorsed? because if not you can get sued if its on your box, as well as the age ratings etc and it would be a shame if that ruined a perfectly great game

jasonhtml
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 6th May 2007 03:27
you still havent answered my question....

Shadow heart
17
Years of Service
User Offline
Joined: 2nd Dec 2006
Location: US
Posted: 7th May 2007 05:59
so cool. I love when thse classics get a BAM! Great job man


Thumbs up.

to the ones thats trapped inside of you, this is it!!

Login to post a reply

Server time is: 2024-11-22 11:03:27
Your offset time is: 2024-11-22 11:03:27