First off you have to see Reloaded completed and a reality and that looks like being a very long way off partly of course as Lee is or has been working on and spinning as he has pointed out himself more Plates than he can cope with.
I doubt you will see a full FPS game proper as one might develop with similar content that one could do in classic FPSC or Reloaded being ported and deployed via AppGameKit successfully to mobile or web platforms as say Unity might do at least for an even greater amount of time. Its not likely to be any time soon in the life of Reloaded I dont think. I may be well wrong but based upon FPSC and Reloaded potential I cant see such complex level possibilities being deployed via AppGameKit as is currently capable at least.
We understand the thinking of course regarding the cross platform potential for fps games which would really be welcome and ideally needed.
I just dont see it as being realistic other than possibly a web player deliverable deployment which has apparently been ruled out by TGC unfortunately. It has been also stated I believe that FPSCR will be Windows platform only at least initially.
Anyway either go for it and design accordingly from the base up to accommodate all platforms possible or stick with getting at least one platform done properly which for Reloaded is stated as Windows or the going off on a tangent may introduced years of delay and cross platform issues throughout to overcome as would be quite likely.
Dont get me wrong I am all for Multi Platform as you would have seen in past posts and requests/suggestions. I would see web player deployment as vitally important and essential and would have wished and even suggested it many times even for FPSC classic introduction way back as too I have always be a major supporter of the need for Multiplayer.
Web player support has been asked for and suggested many times in the past and the answer has always not been favourable. So is the case with Multiplayer which I supported as a tester way back during the EA Version development of FPSC Classic. Multiplayer too has not had the level of support as your common and garden PC game in FPSC.
I would love to see web player support but was ruled out as far as I know officially for FPSCR though we all know of the influence AppGameKit is having in its own way on TGC and we may have also some understanding of why. To deploy via AppGameKit it may well be the case that Game content would at least have to be cut considerably and such games of course designed with mobile device specifically in mind - that may be possible of course and May Be is the ultimate term. Anything may be possible but often not very likely at least any time soon. Not in the FPSCR timescale I dont think. Depends I guess upon what you describe as a game of course.
Anyway point being is given FPSCR is what it is and a product in its own right which is not officially to be given in built or integrated AppGameKit platform delivery other than Windows as far as we are aware other than a
May Be sometime in the future then thats likely to be the case. Options are open ended I guess if it can be done.
At the moment it seems that FPSCR for Windows is going to be something of enough of a task for Lee at this time together with Yes looking after AppGameKit and other TGC products without the added issues of integration to them. Lee has a lot on his plates and has to keep them all from falling on the floor and breaking.
I agree that AppGameKit may be an option for deployment and can see the thinking of course and also agree that it may be a good time to think about that at an early stage. I would have no idea if its really feasible as I dont see Lee quite knows as yet how FPSCR is itself going to pan out say performance wise for example. I doubt anyone will really know even until its finished and end users actually test it in real game scenarios.
In Lees Blog itself, Lee does not actually refer to TGC thinking regarding any kind of porting or integration between FPSCR generated level content and AppGameKit and what if any particular thoughts TGC have in that area or if the work he refers to is associated in any way specifically to that end and as is often the case we are left to our own assumptions.
Whatever I am sure you will all have some sense of direction and things will become clearer soon enough.
FPSCR October is getting ever closer and will be here before you know it so some progress in your enlightenment should be available by then hopefully. If it pans out that Reloaded actually gets anywhere near some sort of release by then then both Lee and users should have a better idea. As we all know and are aware such dates have a habit of being way off so dont bank on that and AppGameKit deployment or any other additional to Windows you may have to wait much longer to see become a reality.
First off Reloaded has to be progressed and its possibilities accessed and that is some way off yet it seems to me.
I am afraid you have to trust in Lee as you have no option anyway and give the man a break so he can get on with the Jobs (s) in hand so that any result can be sooner rather than later. I am quite sure Lee does and will continue to do the very best he can under prevailing circumstances.