[time travel]
it's done!
ok, so now it's 2012, and i'm getting ready for the new 7drl.
here is an updated-for-windows-7-sp1 edition of DOH:
download it here
i've taken down the original version, because it no longer runs on updated windows machines.
[/time travel]
well, i just found out that 7DRL 2011 is already happening.
it's a challenge to create a "roguelike" game in just 7 days.
well, i've got 5.5 days, and one is over.
DAY 1 (03/08.11)
i spent most of my time pulling functions out of my current project, "Disciple", to use in this game.
(that is stated as perfectly legal in previous 7DRL rules i've read.)
some of the maze gen, and the visibility code (which i got from roguebasin), and some of the drawing functions.
i also assembled a group or 10 potions, 8 scrolls, and 45 monsters
(right now there all just names / descriptions, but hopefully we'll go to it...)
the overall *plan* for the project is just to finish on time,
with a playable, functional game.
i'm showcasing some (but not all) of the terrain and dungeon generation functions from "Disciple". but none of the depth, or story, or quests, or anything.
the plan is just to make this a working game,
with good level gen and AI.
and now it's bed time...
this is a graphical remodel version screenshot:
orginal version screenshot: