thanks for trying it out, flashing blade.
yeah, i didn't put that counter on screen yet...but will...
the number of sparks that need to get home per level is never greater than
[number of generators]*2 + 1
so most levels it's 3 or 5
about the 'annoyance':
that is actually part of the design and puzzle nature.
it is all about
timing. seeing what
will happen,
not just what
is happen
ing
knowing my own game, i can get the timing down so that i save them all...
but that is often the problem, I know how mine works, but can other people do it?
thanks again,
bob
http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout