Geek Culture / Damn you George Lucas!! |
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Moondog
User Joined: Mon Aug 26th 2002 Location: outside the box |
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Raven
User Joined: Wed Mar 23rd 2005 Location: Hertfordshire, England |
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dab
User Joined: Wed Sep 22nd 2004 Location: You Temp Folder! |
that engine thing (if I understood correctly) looks friggin sweet! Take heed, never take advantage of the things you need, never let your self be overcome by greed. Walk a strigh line, pick up your speed and try. Everyone deserves a piece of the pie By: Shaggy |
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Steve J
User ![]() Joined: Sat Apr 22nd 2006 Location: Vancouver, Washington |
that looks....amazing. I think it is KOTOR 3.... Support Freedom by supporting fascism. For under hard conditions freedom prevails, while under stagnation, it crumbles to dust. |
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The admiral
User Joined: Thu Aug 29th 2002 Location: Cyberspace |
Awesome cant wait for that game. The admiral |
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Cash Curtis II
User Joined: Fri Apr 8th 2005 Location: Ramstein, Germany |
That looks VERY processor intensive. I'm sure it was done on a beast of a computer. In any event, it did look good. They over-exaggerated on the standard physics approach to breaking something, it did look like junk when they broke the board, but it's silly to use only two fragments. I use a nice collection of splinters and board fragments and it looks much better. I bet that it will cost big bucks to use though. Ageia PhysX is a Godsend for indie developers like us. |
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Chris K
User Joined: Tue Oct 7th 2003 Location: Lake Hylia |
The character stuff is Euphoria, the splintering is DMM. -= Out here in the fields, I fight for my meals =- |
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Oolite
User ![]() Joined: Wed Sep 28th 2005 Location: Middle of the West |
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Seppuku Arts
User ![]() Joined: Wed Aug 18th 2004 Location: England |
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LD52
User ![]() Joined: Thu Aug 31st 2006 Location: Internet |
Kool . |
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Osiris
User Joined: Fri Aug 6th 2004 Location: Robbinsdale, MN |
That must have been some nice freaking computer. Your signature has been erased by a mod because it's larger than 600x120.... |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Gil Galvanti
User Joined: Wed Dec 22nd 2004 Location: Texas, United States |
Wow, that looks amazing. While right now it may take a beast computer, in a few years it will most likely be easily optimized for a standard, even low-level, PC. Pirates of Port Royale Live the life. |
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LD52
User ![]() Joined: Thu Aug 31st 2006 Location: Internet |
One question we are all saying this technology is kool so why the "dam you george lucas" why not "thanks george" or "check what george made" ? |
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Moondog
User Joined: Mon Aug 26th 2002 Location: outside the box |
it was sarcastic...and it refers to how goerge lucas seems to always inovate the way we make media...well, his companys he owns i mean. MOONDOG |
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Kentaree
User ![]() Joined: Sat Oct 5th 2002 Location: Clonmel, Ireland |
I thought a lot of the physics look, for lack of a better word, hard-coded. It seems that they predefine points which are breakable or what not, and there's also a few times when collisions seem to be ignored or missed. |
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UnderLord
User Joined: Sat Aug 2nd 2003 Location: Cyberspace |
They are using that in the new star wars game for 360 and ps3 i forget the name of it but you play the apprintice of darth vader "I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road." |
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Phaelax
User ![]() Joined: Wed Apr 16th 2003 Location: Ohio |
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The admiral
User Joined: Thu Aug 29th 2002 Location: Cyberspace |
Are you crazy that does not look hardcoded have you seen how many different places they hit it from and it reacted differently each time. The admiral |
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TFE
User Joined: Sat Oct 1st 2005 Location: Sweden |
truely impressive, but I thought I saw some misses. Really it was great, but could have been made slightly better... http://moreTFE.150m.com/ (not very beautiful yet, but soon... hehe) |
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Redmotion
User Joined: Thu Jan 16th 2003 Location: Mmm mmm.. Marmite |
Looks like some really impressive procedural animation there, but at the same time, the actual motions don't always look human, especially as Mr Jones falls over the side of the rope bridge and clings on. (Any normal person would dislocate their arm falling like that and trying to hold on - then again a human wouldn't have managed to grab hold like that in the first place.) When he struggles to stand up - that also looks wierd. Too much like a dodgy ragdoll flopping about. Check out The Grand Machines! |
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Kentaree
User ![]() Joined: Sat Oct 5th 2002 Location: Clonmel, Ireland |
I rewatched that, this time with sound, and now I realise that the first thing they showed was how it shouldn't be done, so my hardcoded argument is null and void. |
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Ron Erickson
Moderator ![]() ![]() Joined: Fri Dec 6th 2002 Location: Pittsburgh, PA, USA |
I absolutely LOVE this stuff. I would really like to attempt a procedural animation system for my characters. That would be one cool project to work on. ![]() |
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Indecom
User Joined: Wed May 23rd 2007 Location: Cyberspace |
i have been wanting to see this in action for a year or two now, thanks for showing it off man. Excellent find! |
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