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Geek Culture / Damn you George Lucas!!

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Moondog
21
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Joined: 26th Aug 2002
Location: outside the box
Posted: 22nd Feb 2007 06:43 Edited at: 22nd Feb 2007 06:52
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 22nd Feb 2007 07:04
neato ^_^
Wonder if they're going to be using a cut-down version of that in the up-comming Indiana Jones game for the 360

dab
19
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 22nd Feb 2007 07:06
that engine thing (if I understood correctly) looks friggin sweet!

Take heed, never take advantage of the things you need, never let your self be overcome by greed. Walk a strigh line, pick up your speed and try. Everyone deserves a piece of the pie By: Shaggy
Steve J
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Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 22nd Feb 2007 07:07
that looks....amazing. I think it is KOTOR 3....

Support Freedom by supporting fascism. For under hard conditions freedom prevails, while under stagnation, it crumbles to dust.
The admiral
21
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Posted: 22nd Feb 2007 11:19
Awesome cant wait for that game.

The admiral
Cash Curtis II
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 22nd Feb 2007 12:19
That looks VERY processor intensive. I'm sure it was done on a beast of a computer.

In any event, it did look good. They over-exaggerated on the standard physics approach to breaking something, it did look like junk when they broke the board, but it's silly to use only two fragments. I use a nice collection of splinters and board fragments and it looks much better.

I bet that it will cost big bucks to use though. Ageia PhysX is a Godsend for indie developers like us.


Come see the WIP!
Chris K
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Location: Lake Hylia
Posted: 22nd Feb 2007 18:09
The character stuff is Euphoria, the splintering is DMM.

-= Out here in the fields, I fight for my meals =-
Oolite
18
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 22nd Feb 2007 18:41
I've heard of this, its a real-time version of the endorphin AI, looks very nice indeed, i recommend playing about with endorphin if you get the chance.
There should be still a demo on the website

http://www.naturalmotion.com/endorphin.htm

Seppuku Arts
Moderator
19
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 22nd Feb 2007 20:53
Looks pretty damn cool.

Did The Buddha have a Zen micro?
LD52
17
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Location: Internet
Posted: 22nd Feb 2007 22:19
Kool .
Osiris
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Location: Robbinsdale, MN
Posted: 22nd Feb 2007 22:26
That must have been some nice freaking computer.

Your signature has been erased by a mod because it's larger than 600x120....
Gil Galvanti
19
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Location: Texas, United States
Posted: 22nd Feb 2007 23:44
Wow, that looks amazing. While right now it may take a beast computer, in a few years it will most likely be easily optimized for a standard, even low-level, PC.

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LD52
17
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Location: Internet
Posted: 23rd Feb 2007 03:27
One question we are all saying this technology is kool so why the "dam you george lucas" why not "thanks george" or "check what george made" ?
Moondog
21
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Joined: 26th Aug 2002
Location: outside the box
Posted: 23rd Feb 2007 03:43
it was sarcastic...and it refers to how goerge lucas seems to always inovate the way we make media...well, his companys he owns i mean.

MOONDOG
Kentaree
21
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 23rd Feb 2007 14:15
I thought a lot of the physics look, for lack of a better word, hard-coded. It seems that they predefine points which are breakable or what not, and there's also a few times when collisions seem to be ignored or missed.

UnderLord
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Posted: 23rd Feb 2007 14:48
They are using that in the new star wars game for 360 and ps3 i forget the name of it but you play the apprintice of darth vader

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
Phaelax
DBPro Master
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Location: Metropia
Posted: 23rd Feb 2007 15:50
thats cool.

Euphoria was the name of my music player I was writing, figures.

The admiral
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Posted: 24th Feb 2007 22:34
Are you crazy that does not look hardcoded have you seen how many different places they hit it from and it reacted differently each time.

The admiral
TFE
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Joined: 1st Oct 2005
Location: Sweden
Posted: 25th Feb 2007 01:47
truely impressive, but I thought I saw some misses. Really it was great, but could have been made slightly better...

http://moreTFE.150m.com/ (not very beautiful yet, but soon... hehe)
Redmotion
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Location: Mmm mmm.. Marmite
Posted: 2nd Mar 2007 00:27 Edited at: 2nd Mar 2007 00:28
Looks like some really impressive procedural animation there, but at the same time, the actual motions don't always look human, especially as Mr Jones falls over the side of the rope bridge and clings on. (Any normal person would dislocate their arm falling like that and trying to hold on - then again a human wouldn't have managed to grab hold like that in the first place.) When he struggles to stand up - that also looks wierd. Too much like a dodgy ragdoll flopping about.

Kentaree
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Location: Clonmel, Ireland
Posted: 2nd Mar 2007 12:50
I rewatched that, this time with sound, and now I realise that the first thing they showed was how it shouldn't be done, so my hardcoded argument is null and void.

Ron Erickson
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Location: Pittsburgh, PA, USA
Posted: 2nd Mar 2007 17:44
I absolutely LOVE this stuff. I would really like to attempt a procedural animation system for my characters. That would be one cool project to work on.

Indecom
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Posted: 26th May 2007 01:07
i have been wanting to see this in action for a year or two now, thanks for showing it off man. Excellent find!

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