@ Scraggle I love your bitmap fonts. In the bitmap tutorial you taught me how to load a bitmap font, but I want to do my game's menu using the bitmap fonts you supplied but I can't get the two to work together. So how would I do a menu in bitmap fonts u did it, but i can't, i'm trying my best, but I can't figure it out or find a tutorial for loading bmp fonts. Could you please help me? All the best, Beastegargoyle
Edit: Here is the code i'm trying to use it with.
Rem Example 4 - Mouse Buttons With Hidden Bitmap Zones
Rem From TDK_Man's Tutorial On Menu Screens
Gosub Setup
Do
Mx=MouseX(): My=MouseY(): Mc=MouseClick()
ColNum = CheckRegion(Mx,My)
If ColNum <> 0 And Mc=1 Then Gosub HandleButton
Sync
Rem Text 10,0,"Zone Colour: "+Str$(ColNum)+" "
Loop
End
HandleButton:
Rem If we are here then we clicked on a button and a colour was returned
Select ColNum
Case 16711680
Rem Zone (Button) 1
Center Text 400,580,"You Clicked On Button 1"
End
EndCase
Case 65280
Rem Zone (Button) 2
Center Text 400,580,"You Clicked On Button 2"
EndCase
Case 255
Rem Zone (Button) 3
Center Text 400,580,"You Clicked On Button 3"
EndCase
Case 16776960
Rem Zone (Button) 4
Center Text 400,580,"You Clicked On Button 4"
EndCase
Case 16711935
Rem Zone (Button) 5
Center Text 400,580,"You Clicked On Button 5"
EndCase
Case 65535
Rem Zone (Button) 6
Center Text 400,580,"You Clicked On Button 6"
EndCase
EndSelect
Return
Setup:
Set Display Mode 800,600,32
Sync On: Sync Rate 60
Load Image "Screen2.jpg",10
Paste Image 10,0,0
Sync
Load Bitmap "Screen3.bmp",1
Set Current Bitmap 0
Set Text Opaque
Return
Function CheckRegion(X,Y)
Set Current Bitmap 1
Retval = Point(X,Y)
Set Current Bitmap 0
EndFunction Retval
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