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Work in Progress / Little Arcade Pack - Game 1: BlockBuster

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tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 2nd May 2008 05:46 Edited at: 11th May 2008 19:17
Download version 1.0e99: Link

The Little Arcade Pack is what I do to distract myself from the chore that is Organized Crime. Writing Wartorn is slow but steady, and I'm mostly fixing errors. Wartorn: Battlefields was lost in a hard-drive crash, but I'll be restarting that later. Seadome is turning out a little too ambitious for what is left of the team, since more and more of them appear too impatient to wait for the coding arts. Brood is still in pre-planning phase, but after lessons learned from Seadome I'm making sure the entire team will sit through or not start at all.

Luckily, this game can keep me working with simple stuff, hopefully increasing my personal skills to the level that I can do some more impressive stuff myself and be less dependent on the whispy assistance of people around here. As people say: if you can do it yourself, you know it'll get done.

There are a few design goals for this project.
- Five different small games.
- No game can be based on the same idea or principal.
- Each game must be smaller than 5MB.
- The total must not exceed 15MB.
- Controls should be limited to 5 buttons per game at max (excl. menu).
- The complete pack should be done before June.

The first game is BlockBuster. BlockBuster is nearing completion, and I hope to have it done by next week. The theory was posted on the Game Design Theory board. I decided to go for simple 2D sprites, although the game background needs some visual work.

Some screenshots here.






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Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 2nd May 2008 06:05
Well if you take my suggestions into account then it should be pretty fun .


draknir_
17
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Joined: 19th Oct 2006
Location: Netherlands
Posted: 9th May 2008 19:50 Edited at: 9th May 2008 19:51
Looks cool, shame this got bumped right down the page, I didnt see it earlier. Shame about seadome too, though Im party to blame for that :X but who knows, you might pick it up again at HKU where people are a lot more dedicated to their projects (because you get credit for them XD)

edit: this is the one you posted about earlier in game design right?
tha_rami
18
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Location: Netherlands
Posted: 9th May 2008 20:12
Yup. I've entered for the HKU. I think I'm doing the assessment assignment based on Organized Crime .


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zzz
18
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Joined: 13th Nov 2005
Location: Sweden
Posted: 10th May 2008 23:34 Edited at: 10th May 2008 23:34
Oh yeah, I like the sound of this, an Arcade pack! Great idea tha_rami and good luck!

tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 11th May 2008 19:10 Edited at: 11th May 2008 19:34
Okay, here´s number one. Version 1.0e99.

Known Bugs:
- Under certain circumstances, it can be that blocks don't fall for a while, or even full minutes. Cause is unknown.
- Further bugs unknown.


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zzz
18
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Joined: 13th Nov 2005
Location: Sweden
Posted: 11th May 2008 19:23
Great job! I didn´t find any other bugs other than the one you mentioned.
I think that you should add an outline to the tutorial text, so it becomes easier to read.

tha_rami
18
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Location: Netherlands
Posted: 11th May 2008 19:24
Yes sir. Maybe a good idea. Will fix in a few minutes, still got the PSD around . Post some highscores .


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Bizar Guy
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 11th May 2008 21:09
Hmm, didn't see this until now! Will download and play when I'm less busy.

Virtual Nomad
Moderator
18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 15th May 2008 13:07
i get runtime error 18 on execute

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
Bizar Guy
19
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Location: Bostonland
Posted: 15th May 2008 15:04
I tried it. I was actually pretty surprised by the gameplay. It works pretty well, though you might want to have the back end fill up slower than the front. Cool game, I'm interested to see what the others are.

tha_rami
18
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Location: Netherlands
Posted: 16th May 2008 17:13
Heh, it was a nice idea, wasn't it? I think I should revisit it later, when I get down to some simple 3D stuff. For now, I'm doing some really, really simple projects just to keep myself busy. I made some 'falling tunnel' game in which you need to dodge rotating ventilators, and I'm trying to decide whether or not to join in on the text-compo. I might add the tunnel game to the arcade pack, as there's this little twist in it that does make it quite challenging.


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tha_rami
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Posted: 1st Jun 2008 14:39
Whoa! I'm in the newsletter!

Well, should be releasing game 2 soon. It's actually been done for a while .


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BillR
21
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Location: United States
Posted: 4th Jun 2008 17:27
Hey, a nice little game, Thanks!

A Suggestion...
You shouldn't change the color assigned to a key,
for example....always leave the green color assigned to the 'a' key.
Changing the key/color assignments just makes it too frustrating to play.

Thanks again!
tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 5th Jun 2008 14:15
Heh, I do that once or twice to wake up the people a bit . Maybe I should take it out indeed. This one might've just gotten me into my Game Design course .


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