I decided to make another experiment with Sketchup to FPSCreator. This time i made a small, but complete map entirely modeled in Sketchup. I made a quick top down sketch on square paper and made some base texture drafts. Then I made good use of Sketchups modeling and texturing tools to draw the buildings and walls. I did the floor also but fitted the whole level on measures so I could easily swap the floor with segments for better collision in FPSCreator.
(Near the player start)
I grouped all faces sharing the same Material together and exported them to get them ready in entity workshop.
(the piazza)
In FPSCreator i placed them all in the top left tile using segment placement mode (press b twice). Since all entities had the same pivot point they align seamlessly.
(another point of view on the piazza)
Then i threw in some lights, along with some streetlamps from the ww2 pack for touchup...
(a smaller passage)
.. and added my favourite model from the ww2 pack, the burnedout car.
(some faults in the map)
I admit there are some bugs in the map. I made errors in the placement of two windows, and some faces got lost in sketchup ( user error
). One wall is "inside out"(blue face error). But for the time being it's a walkable tech demo of what can be achieved with Sketchup and FPSCreator.
You may ask yourself why i would do it that way and go to the rather complex process of slicing and regrouping instead of using segments? Well, in the first place I really like the natural approach to level design i can take with Sketchup, just drawing the floor plan and push-pull the buildings and stuff, along with the ability to texture and retexture to satisfaction as i go along. And you can go from rough sketching to detail without ever loosing the big picture.
Secondly, there is not much more geometry in the map than what you see up front, which makes the level very small and imho fast even on my stoneage 5200 geForce card.
Third, I just started using this workflow that holds a lot of potential for a more uneven and asymetrical level design which i plan to push further in the future.
Enough talk, the Demo (25 MB .zip) will be available for download in my next posting.
I am Jacks complete lack of surprise.