FPSC Work In Progress / Corporate Bodies - Demo |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Hi, I hope no one minds but as we now have a working demo and the previous thread hasn't drawn any comments I was uncertain if anyone knew of the demo's existence. *EDIT* Thanks for all the comments on this thread to date, having read through them we've made a few changes to the demo which we'd like to think address some of issues encountered. Changes: You may now replay the last radio message through the "Y" key. Picking up a swipe card now tells you which door it belongs to. Music now plays through the load sequence. And a couple of tweaks to improve FPS a little. You may download the latest demo here. http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html Enjoy! Mods: Would you please lock the previous thread. Many thanks. |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Any comments anyone? |
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Silver Eye Productions
User Joined: Thu May 1st 2008 Location: East of Norway |
Here is one: SCREENSHOTS! We need screenshots. http://www.geocities.com/saturnjupiter28 |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Screen shots on previous thread - below. New thread started to show that a demo is now available. |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Some more screen shots from later levels. |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
And another. If anyone's played the demo, I would appreciate any comments.. |
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Toasty Fresh
User ![]() Joined: Sun Jun 10th 2007 Location: In my office, making poly-eating models. |
I really like the first screen, not so much the second. |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Quote: "I really like the first screen, not so much the second."
I agree, I've redone the lighting for that level. New screenie attached, I've left the other one for comparison. |
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Butt monkey
User Joined: Thu Dec 7th 2006 Location: Scotland |
I just dont think the fire works. ![]() |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Hi guys, Thanks to everyone for their comments on both this thread and the previous one, they've been most helpful. Feed back from people outside the forum has been very positive, but if anyone has actually played the demo from these forums, it'd be really helpful if someone could comment on that as well! Thanks |
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Dar13
User Joined: Mon May 12th 2008 Location: Suburbia,USA |
can't download filefront is screwing up I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Please do, I'd like to think you'll enjoy our efforts.. Incidentally, is anyone else having problems with the download? |
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maras220
User ![]() Joined: Mon Jul 7th 2008 Location: Cyberspace |
looks nice http://www.youtube.com/watch?v=-8UBh7IY828 private war trailer |
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Dar13
User Joined: Mon May 12th 2008 Location: Suburbia,USA |
finally let me download installing now -EDIT- Wow man it was AMAZING! kinda stumped me with the boxes and having to jump over and that last message(where you find the gun creeped me out so much i had to stop 10.5/10(10.5 because you scared the crap out of me I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein |
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Krowsnest
User Joined: Sat Feb 2nd 2008 Location: Take a guess..... |
Downloading....I'll give feedback once I've played through in edit form. Edit: Wow, and I mean WOW. I've played demos of fpsc games before but this just blew me away. The ambiance of the game is just amazing (that lady's voice in the facility, man. I didn't really complete the game (btw that game over thing's voice sorta freaked me out lol) but wow, awesome job. 10/10 one level = game's done! |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
10/10!! Thank you... I'll be honest and say that we're pretty happy with the results but it's always nice to hear that others feel the same. The final version is going through a little fine tuning as there are a couple of things that we feel could be better, but really glad people are liking it. Thank you again. |
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Clock Works
User Joined: Tue Jul 1st 2008 Location: Cyberspace |
THis was a kool demo I cant wait for the full game =) Good work i seen some bad thing's Like the shader's are makeing some of the door's see thruw An there was one sound in the level some where that was makeing my head hurt bout other then that i loved it |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Quote: "Like the shader's are makeing some of the door's see thruw"
The doors are supposed to be glass... But yes, it's a shader effect.. Quote: "An there was one sound in the level some where that was makeing my head hurt"
Any idea where? And glad you liked it.. Thanks for nice comments |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Akten
User Joined: Fri Dec 7th 2007 Location: Cyberspace |
I didn't finish the demo because I didn't quite hear the code that the guy on the raido tells you. Overall though the demo was pretty good. Pros: -Good use of media -Tense once I picked up the gun -Nicely placed sound zones -The box puzzle Cons: -Extremely long loading screen accomponied by that annoying noise -Lots and lots of doors. I kept feeling like everytime i went through a door I was missing what was behind the other doors so I kept backtracking to go through all of them. -Lots of key cards. I spent most of the time walking around figuring out which card went to which door and it was more frustrating than challenging. -A little bit too dark in some areas. Misc: -There's ceiling fans in the bathrooms, seems strange. -The hallways reminded me of laser tag for some reason. Overall i'm looking forward to the game and hope it goes well. The demo was pretty laggy for me but that might just be my computer. Hope this post is helpful to you. 8/10 |
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Clock Works
User Joined: Tue Jul 1st 2008 Location: Cyberspace |
Quote: "Any idea where?"
No lol it was every whereI will recored the sound |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Quote: "I didn't finish the demo because I didn't quite hear the code that the guy on the raido tells you."
I agree, and the new version will feature a "replay last radio message" function. Quote: "Extremely long loading screen accomponied by that annoying noise."
The noise is the default loading sound and is being replaced with music in the final version. The loading time is 35 seconds on my machine, not a lot I'm afraid that can be done about it unless Lee manages to improve the engines performance once more. Quote: "-Lots of key cards. I spent most of the time walking around figuring out which card went to which door and it was more frustrating than challenging. "
And again, when you pick up a key card now it tells you which door it belongs to.. Quote: "he demo was pretty laggy for me but that might just be my computer"
What are your specs? It's running around 28-32 on my mid end machine and much faster on my colleagues. You might try altering your graphic card settings. Many thanks for comments. |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Update to demo here. This addresses a couple of the issues encountered with previous version. Hope you like our changes. Full detail at start of thread. http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Hi All, A couple more screen shots. 1st one |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
And another. As always, please comment, and we're still after comments from anyone who's played the demo. Nearly 60 downloads, 5 comments. Your opinions really are appreciated and are helping us to make the best game we can. Many thanks, hope you like the screen shots. |
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Pain
User Joined: Wed Apr 4th 2007 Location: Cyberspace |
looks good, I have dial up so theres no way im getting this to download befor 2010.... lol pain Me = noob and i love The TGC : ) |
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Gunn3r
BOTB Developer ![]() ![]() Joined: Mon Jun 12th 2006 Location: Portland, OR |
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petsall
User Joined: Fri Apr 25th 2008 Location: Finland |
looks awesome (\__/) (O.o ) (> < ) This is bunny. Copy bunny into your sig and help him on his quest for world domination! |
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dennisb
BOTB Developer ![]() Joined: Wed Apr 26th 2006 Location: New York |
I had a hard time getting around because it looked so dark in there, I didnt find any weapons or enemies. I did find a key card which let me into a small room, but I don't know why. I tried to get through the fire but my player got stuck and died there. But I like the level layout. It's a good start. Maybe I missed something entirely here, because someone said they found a gun? Maybe I need a player guide Dennis The Frogman www.3dfrog.com |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Quote: "I did find a key card which let me into a small room,but I don't know why"
If you'd like a clue, remember that the boxes can be moved.. |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
*UPDATE* The game has grown a fair bit and will now feature around 20 levels rather than the original 14, this has allowed us to improve performance in some areas which we weren't quite happy with, increase interaction with the game environment and in some cases enlarge areas quite considerably adding more in depth game play. I've also attached one of the latest screen shots from the game. Although the game is now approaching completion we're still looking for any comments you may have, so we can iron out any issues remaining that we may fail to spot. You may download the latest demo here. http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html |
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dennisb
BOTB Developer ![]() Joined: Wed Apr 26th 2006 Location: New York |
hey congratulations on being featured in the newsletter! Game is looking great! ![]() |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
A couple of new screen shots from later levels.. We intend to post a newer, larger demo in the next week or so featuring the 1st 3 levels, opening up the background a little more and adding slowly to the story. The full version is due for release at the end of the month, anyone who'd like more information can contact us at jimjamsgames@gmail.com |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
And another... |
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Pyr0 technician
User Joined: Tue Jul 22nd 2008 Location: Scotland-woo! |
looking good, but the archways and pillars in that first screen look out of place.. overall, really good! i r teh n00b |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Thanks, The archways and pillars are from the Mall level, the overall feel of the Mall is intended to be pseudo Romanesque. Maybe the screen shot was a little misleading in context. |
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Main Questions
User Joined: Thu Apr 17th 2008 Location: Cyberspace |
Looks really nice..better add a user manual 4 the game..so that game play would b much easier. I really like this game...keep developing. www.gamegen.co.cc - The best place 4 games! DinukaJ |
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Scene Commander
User Joined: Sat May 3rd 2008 Location: Cyberspace |
Hi all, Just to say that the download for this demo is currently down due to some technical difficulties with the latest demo update. Hopefully we'll have this solved later today. |
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