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FPSC Work In Progress / Corporate Bodies - Demo

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Scene Commander

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Joined: Sat May 3rd 2008
Location: Cyberspace
Posted: 3rd Jul 2008 13:31     Edited: 12th Jul 2008 04:19     | link | toggle

Hi,

I hope no one minds but as we now have a working demo and the previous thread hasn't drawn any comments I was uncertain if anyone knew of the demo's existence.

*EDIT* Thanks for all the comments on this thread to date, having read through them we've made a few changes to the demo which we'd like to think address some of issues encountered.

Changes:

You may now replay the last radio message through the "Y" key.

Picking up a swipe card now tells you which door it belongs to.

Music now plays through the load sequence.

And a couple of tweaks to improve FPS a little.

You may download the latest demo here.

http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html

Enjoy!

Mods: Would you please lock the previous thread. Many thanks.
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Jim Jams Games
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 4th Jul 2008 08:21           | link | toggle

Any comments anyone?
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Jim Jams Games
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Silver Eye Productions

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Joined: Thu May 1st 2008
Location: East of Norway
Posted: 4th Jul 2008 08:25           | link | toggle

Here is one:
SCREENSHOTS!
We need screenshots.

http://www.geocities.com/saturnjupiter28
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SilverEye Productions
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 4th Jul 2008 09:09           | link | toggle

Screen shots on previous thread - below. New thread started to show that a demo is now available.
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Jim Jams Games
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 5th Jul 2008 06:20           | link | toggle

Some more screen shots from later levels.
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Jim Jams Games
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 5th Jul 2008 06:20           | link | toggle

And another.

If anyone's played the demo, I would appreciate any comments..
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Jim Jams Games
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Toasty Fresh

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Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 5th Jul 2008 06:37           | link | toggle

I really like the first screen, not so much the second.

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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 5th Jul 2008 07:19           | link | toggle

Quote: "I really like the first screen, not so much the second."

I agree, I've redone the lighting for that level.

New screenie attached, I've left the other one for comparison.
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Jim Jams Games
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Butt monkey

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Joined: Thu Dec 7th 2006
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Posted: 5th Jul 2008 08:33           | link | toggle

I just dont think the fire works.

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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 7th Jul 2008 02:36     Edited: 7th Jul 2008 02:44     | link | toggle

Hi guys,

Thanks to everyone for their comments on both this thread and the previous one, they've been most helpful.

Feed back from people outside the forum has been very positive, but if anyone has actually played the demo from these forums, it'd be really helpful if someone could comment on that as well!

Thanks
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Jim Jams Games
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Dar13

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Joined: Mon May 12th 2008
Location: Suburbia,USA
Posted: 7th Jul 2008 06:31           | link | toggle

can't download filefront is screwing upbut i'll keep trying.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
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Dar13 CReaTioNS
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 7th Jul 2008 09:56           | link | toggle

Please do, I'd like to think you'll enjoy our efforts..

Incidentally, is anyone else having problems with the download?
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Jim Jams Games
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maras220

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Joined: Mon Jul 7th 2008
Location: Cyberspace
Posted: 7th Jul 2008 10:04           | link | toggle

looks nice

http://www.youtube.com/watch?v=-8UBh7IY828 private war trailer
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Dar13

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Joined: Mon May 12th 2008
Location: Suburbia,USA
Posted: 7th Jul 2008 15:14     Edited: 7th Jul 2008 16:43     | link | toggle

finally let me download installing now

-EDIT- Wow man it was AMAZING! kinda stumped me with the boxes and having to jump over and that last message(where you find the gun creeped me out so much i had to stop(not the only reason i had to stop though) anyways the ambience was great the puzzles were awesome and the audio...i have to say made me like this the entire time(though the "hygeine saves lives" part cracked me up because the room was littered with dead bodies at the time)
10.5/10(10.5 because you scared the crap out of me)

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
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Dar13 CReaTioNS
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Krowsnest

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Joined: Sat Feb 2nd 2008
Location: Take a guess.....
Posted: 7th Jul 2008 15:26     Edited: 7th Jul 2008 15:56     | link | toggle

Downloading....I'll give feedback once I've played through in edit form.

Edit: Wow, and I mean WOW. I've played demos of fpsc games before but this just blew me away. The ambiance of the game is just amazing (that lady's voice in the facility, man. I didn't really complete the game (btw that game over thing's voice sorta freaked me out lol) but wow, awesome job.

10/10

one level = game's done!
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Scene Commander

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Joined: Sat May 3rd 2008
Location: Cyberspace
Posted: 8th Jul 2008 05:55           | link | toggle

10/10!!

Thank you... I'll be honest and say that we're pretty happy with the results but it's always nice to hear that others feel the same. The final version is going through a little fine tuning as there are a couple of things that we feel could be better, but really glad people are liking it.

Thank you again.
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Jim Jams Games
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Clock Works

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Joined: Tue Jul 1st 2008
Location: Cyberspace
Posted: 8th Jul 2008 13:09           | link | toggle

THis was a kool demo
I cant wait for the full game =)
Good work

i seen some bad thing's
Like the shader's are makeing some of the door's see thruw
An there was one sound in the level some where that was makeing my head hurt


bout other then that i loved it
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 8th Jul 2008 13:25     Edited: 8th Jul 2008 13:31     | link | toggle

Quote: "Like the shader's are makeing some of the door's see thruw"

The doors are supposed to be glass... But yes, it's a shader effect..

Quote: "An there was one sound in the level some where that was makeing my head hurt"

Any idea where?

And glad you liked it.. Thanks for nice comments
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Jim Jams Games
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Akten

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Joined: Fri Dec 7th 2007
Location: Cyberspace
Posted: 8th Jul 2008 15:38           | link | toggle

I didn't finish the demo because I didn't quite hear the code that the guy on the raido tells you. Overall though the demo was pretty good.

Pros:
-Good use of media
-Tense once I picked up the gun
-Nicely placed sound zones
-The box puzzle

Cons:
-Extremely long loading screen accomponied by that annoying noise
-Lots and lots of doors. I kept feeling like everytime i went through a door I was missing what was behind the other doors so I kept backtracking to go through all of them.
-Lots of key cards. I spent most of the time walking around figuring out which card went to which door and it was more frustrating than challenging.
-A little bit too dark in some areas.

Misc:
-There's ceiling fans in the bathrooms, seems strange.
-The hallways reminded me of laser tag for some reason.

Overall i'm looking forward to the game and hope it goes well. The demo was pretty laggy for me but that might just be my computer. Hope this post is helpful to you.

8/10
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Clock Works

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Joined: Tue Jul 1st 2008
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Posted: 8th Jul 2008 15:47           | link | toggle

Quote: "Any idea where?"
No lol it was every where
I will recored the sound
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Scene Commander

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Posted: 9th Jul 2008 02:47     Edited: 9th Jul 2008 02:56     | link | toggle

Quote: "I didn't finish the demo because I didn't quite hear the code that the guy on the raido tells you."

I agree, and the new version will feature a "replay last radio message" function.

Quote: "Extremely long loading screen accomponied by that annoying noise."

The noise is the default loading sound and is being replaced with music in the final version. The loading time is 35 seconds on my machine, not a lot I'm afraid that can be done about it unless Lee manages to improve the engines performance once more.

Quote: "-Lots of key cards. I spent most of the time walking around figuring out which card went to which door and it was more frustrating than challenging. "

And again, when you pick up a key card now it tells you which door it belongs to..

Quote: "he demo was pretty laggy for me but that might just be my computer"

What are your specs? It's running around 28-32 on my mid end machine and much faster on my colleagues. You might try altering your graphic card settings.

Many thanks for comments.
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Jim Jams Games
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 9th Jul 2008 16:16     Edited: 12th Jul 2008 04:19     | link | toggle

Update to demo here. This addresses a couple of the issues encountered with previous version. Hope you like our changes. Full detail at start of thread.

http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html
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Jim Jams Games
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Scene Commander

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Posted: 11th Jul 2008 12:28           | link | toggle

Hi All,

A couple more screen shots. 1st one
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Jim Jams Games
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 11th Jul 2008 12:31           | link | toggle

And another.

As always, please comment, and we're still after comments from anyone who's played the demo. Nearly 60 downloads, 5 comments. Your opinions really are appreciated and are helping us to make the best game we can. Many thanks, hope you like the screen shots.
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Jim Jams Games
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Pain

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Joined: Wed Apr 4th 2007
Location: Cyberspace
Posted: 12th Jul 2008 09:18           | link | toggle

looks good, I have dial up so theres no way im getting this to download befor 2010.... lol

pain

Me = noob

and i love The TGC : )
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Gunn3r

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Joined: Mon Jun 12th 2006
Location: Portland, OR
Posted: 17th Jul 2008 19:57           | link | toggle

I'm writing the review for this in the upcoming Gunn3r Games Informer.


Gunn3r Games
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Molten Byte Design
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petsall

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Joined: Fri Apr 25th 2008
Location: Finland
Posted: 26th Jul 2008 12:30           | link | toggle

looks awesome

(\__/)
(O.o )
(> < ) This is bunny. Copy bunny into your sig and help him on his quest for world domination!
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dennisb

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Joined: Wed Apr 26th 2006
Location: New York
Posted: 27th Jul 2008 21:01           | link | toggle

I had a hard time getting around because it looked so dark in there, I didnt find any weapons or enemies. I did find a key card which let me into a small room, but I don't know why. I tried to get through the fire but my player got stuck and died there. But I like the level layout. It's a good start. Maybe I missed something entirely here, because someone said they found a gun?

Maybe I need a player guide

Dennis The Frogman
www.3dfrog.com
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 28th Jul 2008 04:31           | link | toggle

Quote: "I did find a key card which let me into a small room,but I don't know why"

If you'd like a clue, remember that the boxes can be moved..
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Jim Jams Games
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 1st Aug 2008 07:34           | link | toggle

*UPDATE* The game has grown a fair bit and will now feature around 20 levels rather than the original 14, this has allowed us to improve performance in some areas which we weren't quite happy with, increase interaction with the game environment and in some cases enlarge areas quite considerably adding more in depth game play.

I've also attached one of the latest screen shots from the game.

Although the game is now approaching completion we're still looking for any comments you may have, so we can iron out any issues remaining that we may fail to spot.

You may download the latest demo here.

http://files.filefront.com/Corporate+Bodies+demov13msi/;11028636;/fileinfo.html
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Jim Jams Games
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dennisb

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Joined: Wed Apr 26th 2006
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Posted: 1st Aug 2008 08:58           | link | toggle

hey congratulations on being featured in the newsletter! Game is looking great!

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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 12th Aug 2008 13:23           | link | toggle

A couple of new screen shots from later levels..

We intend to post a newer, larger demo in the next week or so featuring the 1st 3 levels, opening up the background a little more and adding slowly to the story.

The full version is due for release at the end of the month, anyone who'd like more information can contact us at jimjamsgames@gmail.com
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Jim Jams Games
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 12th Aug 2008 13:23           | link | toggle

And another...
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Jim Jams Games
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Pyr0 technician

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Joined: Tue Jul 22nd 2008
Location: Scotland-woo!
Posted: 12th Aug 2008 14:28           | link | toggle

looking good, but the archways and pillars in that first screen look out of place..

overall, really good!

i r teh n00b
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 13th Aug 2008 06:31           | link | toggle

Thanks,

The archways and pillars are from the Mall level, the overall feel of the Mall is intended to be pseudo Romanesque. Maybe the screen shot was a little misleading in context.
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Jim Jams Games
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Main Questions

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Joined: Thu Apr 17th 2008
Location: Cyberspace
Posted: 16th Aug 2008 23:12           | link | toggle

Looks really nice..better add a user manual 4 the game..so that game play would b much easier. I really like this game...keep developing.

www.gamegen.co.cc - The best place 4 games!

DinukaJ
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GREGON STUDIOS
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Scene Commander

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Joined: Sat May 3rd 2008
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Posted: 19th Aug 2008 10:49           | link | toggle

Hi all,

Just to say that the download for this demo is currently down due to some technical difficulties with the latest demo update. Hopefully we'll have this solved later today.
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Jim Jams Games
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