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FPSC Classic Product Chat / Enemy walking on the spot? Check this out!

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Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 29th Jul 2008 00:16 Edited at: 29th Jul 2008 00:18
How to get characters to walk on the roads.

The one major drawback about certain road / paths is that because they are overlays and not actual segments, enemies would just walk on the spot and not move...

well not anymore!

I'm sure I'm not the first to come up with this solution but I'll give it to you here...

An invisible floor segment, not overlay.

Just download the floor segment and unzip it somewhere into your 'segments' folder. Place this segment anywhere you want the character to walk. The segment itself is black in the editor but completely invisible when playing the game:



This will allow any characters / enemies to walk on the roadway wherever you've laid a black floor.



There are pro's and con's:

Pro's
Enemies can now walk on the roads!

Con's
As the floor segments are black, it is possible you can delete the overlay below them and you won't be able to tell so be careful. If you do you can just put the overlay back in without the floor segment being deleted. Is it possible to produce a texture through which you can see the road in the editor but will be completely invisible playing the game?

The enemies won't walk up / down the little curb as it's all one flat floor to them.

When the player walks on it, it will sound like stone (just in case you wish to use it elsewhere).

I hope it works for you. Good Luck.

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Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 29th Jul 2008 03:08
Useful, thanks Nickydude!

[url=][/url]The Ultimate Battle Mod, high fps, particles, and more.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 29th Jul 2008 05:31
Awesome, thanks man!
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 29th Jul 2008 06:07
...nice workaround!

Greatly appreciated...


Aaagreen
16
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Joined: 4th Sep 2007
Location: City 17
Posted: 29th Jul 2008 12:04
Well I always knew putting a floor sement over would work, but it never occured to me to make it invisible! Thanks!

The Simon Cowell of TGC.
Pus In Boots
18
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 30th Jul 2008 15:41
Quote: "I'm sure I'm not the first to come up with this solution"


You got that right! Still, nice contribution.

To be the best at something you must only suck slightly less than everyone else
JRH
17
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 31st Jul 2008 21:10
Looks like its time to finally edit some of the model pack 3 segments. Its always annoyed me how the paths were at the same level as the road.

Thanks,
Jonathan

Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 1st Aug 2008 12:33
Oh and congratz on your modship Nikydude, you have given so much to the community!

[url=][/url]The Ultimate Battle Mod, high fps, particles, and more.
Aaagreen
16
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Location: City 17
Posted: 1st Aug 2008 13:18 Edited at: 1st Aug 2008 13:32
Nickydude is a mod? i was the first one to nominate him! Congrats!

Quote: "When the player walks on it, it will sound like stone (just in case you wish to use it elsewhere)."


Unless you go to the invisible segment's .fpe and give it no material, meaning there will be no bulletholes or sound!

The Simon Cowell of TGC.
Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 1st Aug 2008 13:32
Look at the shiny mod avatar. Dam fine Wish you luck Nicky

[url=][/url]The Ultimate Battle Mod, high fps, particles, and more.
Nickydude
Retired Moderator
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 1st Aug 2008 16:47
Thanks guys. Yes Aaagreen, it's all your fault.

Aaagreen
16
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 1st Aug 2008 17:55
Dang... Well, have fun as a mod. Hope it doesnt ruin your life, it's a bit bad TGC not informing you though...

The Simon Cowell of TGC.

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