Quote: "bond1 wrote: For the love of God, turn down the bloom Monkey boy. I ain't even playin."
I would love to know how you turn it down, as I really like the way it makes my lights glow like real bulbs, but hate the glare on the walls.
The only way I can think of reducing the glare is to set the ambience to 0,0,0,0 ??
Edit: Nope turning everything to zero just makes all your dynamic entities go jet black (unless almost directly under a light) and does nothing to effect the bloom glare whatsoever
Edit 2: Woo Hoo! I should listen to bond1 more and love dark shader. I slapped the post-bloom.fx file into dark shader, adjust the sliders down and this is what I got:
Default Bloom
float BloomScale
<
string UIWidget = "slider";
float UIMax = 2.0;
float UIMin = 0.0;
float UIStep = 0.01;
> = 2.0f;
float BloomPower
<
string UIWidget = "slider";
float UIMax = 4.0;
float UIMin = 0.4;
float UIStep = 0.01;
> = 1.75f;
sliders down Bloom
float BloomScale
<
string UIWidget = "slider";
float UIMax = 2.0;
float UIMin = 0.0;
float UIStep = 0.01;
> = 0.170000;
float BloomPower
<
string UIWidget = "slider";
float UIMax = 4.0;
float UIMin = 0.4;
float UIStep = 0.01;
> = 0.750000;