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FPSC Classic Product Chat / V.1.17 Bloom... how do I turn the thing off?

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Wolf
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Posted: 14th Jul 2010 02:23
The title kinda explains it.

I' m testing the new version 1.17 Beta and this Bloom is really annoying me. Is there a way I can turn it off? I already played around with the values...I just don't get it



-Wolf

God Helps the Beast in Me!
Roger Wilco
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Posted: 14th Jul 2010 02:27
Go to the setup.ini file and find the field "postprocessing", set it to 0.
Wolf
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Posted: 14th Jul 2010 02:30
Thanks!

You saved me from another hour adjusting the shader's values

Thread can be locked if a mod drops by.



-Wolf

God Helps the Beast in Me!
lotgd
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Posted: 14th Jul 2010 03:15
Roger Wilco ty
also served to me this thing is unwatchable this effect ...

Roger Wilco
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Posted: 14th Jul 2010 03:17
No problem, guys.
Did altering the values of the shader give any less overwhelming effect, btw?
burneriza
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Posted: 14th Jul 2010 03:40 Edited at: 14th Jul 2010 14:17
Phew - Changing the values never helps for me ;_;

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lotgd
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Posted: 14th Jul 2010 03:47
Quote: "Did altering the values of the shader give any less overwhelming effect, btw? "

no, always trouble (for me)

Le Shorte
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Posted: 14th Jul 2010 04:08
Burnerzia, you should clean that post up.

To anyone who lives in England: I liked London when I went two weeks ago.
Flatlander
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Posted: 14th Jul 2010 04:41
Quote: "adjusting the shader's values"


I turned off bloom but I was wondering where are the global shader values for bloom?

burneriza
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Posted: 14th Jul 2010 04:50
@le shorte
Why it doesn't state anything bad.

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Nilloc
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Posted: 14th Jul 2010 05:40
They might be thinking as in an abreviation for something if you catch what im saying just think really hard...

Who da man?!
Flatlander
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Posted: 14th Jul 2010 05:45
Yup, maybe you should have spelled it "phew" if that is what you meant.

BTW, anybody have an answer to my question above?

Where are the shader files to edit?

Le Shorte
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Posted: 14th Jul 2010 05:52
Quote: "
Why it doesn't state anything bad.
"

The first two letters of the second-most explicit English word being dragged out for comedic effect, followed by a hyphen? Naw, nothing slappable at all.

To anyone who lives in England: I liked London when I went two weeks ago.
burneriza
User Banned
Posted: 14th Jul 2010 06:08 Edited at: 14th Jul 2010 06:08
What if i said
For the love of god don't troll!
Uganda beat someone in the world cup?!
Noob Slap would be more applied to that : P.

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Flatlander
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Posted: 14th Jul 2010 06:15
Rather than dwelling on noob slaps does anybody have an answer to my on topic question?

burneriza
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Posted: 14th Jul 2010 06:17
Yes, change the value to 0.00.
TBH, Sorry for derailing thread, And I am not 100% sure changing values helps >_<

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Flatlander
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Posted: 14th Jul 2010 06:20
OK, thanks I thought I was invisible there for awhile.

Wolf
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Posted: 14th Jul 2010 07:25 Edited at: 14th Jul 2010 07:26
Quote: "I turned off bloom but I was wondering where are the global shader values for bloom?"


In the shader itself. You can find it in youre effectbank (the p_s 2.0 Folder). Its the Post-bloom.fx



-Wolf

God Helps the Beast in Me!
lotgd
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Posted: 14th Jul 2010 12:40 Edited at: 14th Jul 2010 12:41
post-bloom.fx this(> = 2.0f / > = 1.75f)



Metal Devil123
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Posted: 14th Jul 2010 14:21
Thanks, I needed this too!

Woolfman
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Posted: 14th Jul 2010 15:02
Thanks Roger Wilco. Good question Wolf.
Flatlander
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Posted: 14th Jul 2010 19:28 Edited at: 14th Jul 2010 22:12
Thanks. I needed to know the name of the shader itself. If I was smart I would have looked in effectbank. I know that's where the shaders are. It's name even made it obvious to which one it was. DUH!

Also, lotgd thanks for the code snippet to lead me into the right area of the fx settings.

Since everybody's video cards are different I will test it out myself. The default values are certainly annoying and if I can't get them any better I think I will forgo bloom. I have a feeling bloom only looks good in darker levels with lights only here and there.

The next question is can bloom be turned off for one level and on in another level when building a game?

Addendum:

I still wasn't smart enough! I looked in the effectbank and couldn't find it -- until I reread this thread. It's not in a Post-Bloom folder it is in the ps_2_0 folder. Dang, they still had to be so cryptic.

bond1
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Posted: 15th Jul 2010 01:10 Edited at: 15th Jul 2010 01:11
Quote: " I have a feeling bloom only looks good in darker levels with lights only here and there."


And this is how bloom SHOULD be used, not just smeared over EVERYTHING. Bloom is used to simulate the effect of human eyes and film footage where looking at a bright window or up at the sun makes the light "bloom" out into other areas. But so many games now just leave it on all the time so the effect has become cliche.

I'm not a fan of the included bloom at any settings. To my eyes it acts more like a fullscreen blur shader, rather than true bloom.

I think my first task with the new update will be to try and make an alternative bloom shader that has a sharper transition between what it affects in the scene so that it acts more like true bloom.

----------------------------------------
"bond1 - You see this name, you think dirty."
Flatlander
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Posted: 15th Jul 2010 02:13 Edited at: 15th Jul 2010 02:41
Go Bond.

EDIT:

I'm not a fan of bloom unless it enhances the scene. I haven't seen too many like that but there are enough that it can be impressive. Just because one has bloom available doesn't mean it has to be used.

That's why I wonder if you can have it in one level and not have it in another. Because it is global the whole level needs to be a level that will make good use of bloom.

Wolf
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Posted: 15th Jul 2010 19:53
Quote: "And this is how bloom SHOULD be used, not just smeared over EVERYTHING. Bloom is used to simulate the effect of human eyes and film footage where looking at a bright window or up at the sun makes the light "bloom" out into other areas. But so many games now just leave it on all the time so the effect has become cliche.
"


Word!

God Helps the Beast in Me!
Red Eye
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Posted: 16th Jul 2010 13:24
I second bond.

Also fullscreenshader bloom, aint the same as objectbloom, i dunno if bond1 already said this, but anyway a objectbloom would react on its environment and the eye of the player. Also when u look at bloom, it would go away after u looked at it for like 3 seconds...

So actually all blooms so far, aint good at all.

AJ Schaeffer
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Posted: 19th Jul 2010 04:06
I need some help. When i turn off bloom in the setup, it keeps coming back EVERY SINGLE DARN TIME i test my game. Is there anyway i can just remove it for good? I tried taking out the shader but got a runtime, then i tried removing it from the setup, but then it came back.

PLEASE SAVE ME FROM THIS 17 FRAMERATE NIGHMARE!!!!
Le Shorte
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Posted: 19th Jul 2010 05:31
Try commenting it out in setup, then running FPSC-Cleaner.

To anyone who lives in England: I liked London when I went two weeks ago.
AJ Schaeffer
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Posted: 19th Jul 2010 05:50
Quote: "Try commenting it out in setup"
-huh?
AJ Schaeffer
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Posted: 19th Jul 2010 06:02
nvmind thnx le shorte!
AJ Schaeffer
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Posted: 20th Jul 2010 02:12 Edited at: 20th Jul 2010 03:03
great! its happening again even when i turn shaders OFF! It doesnt like me

Can just remove it from the source somehow?
Monkey Mja
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Posted: 29th Jul 2010 21:05 Edited at: 29th Jul 2010 21:06
Quote: " commenting it out "


Kinda worked. It's better, but...
OH MAH GAWSH TACTICAL NUKE INCOMING



Any help? Yes those walls and doors are stock media, and the tubes were supposed to be white and green. How do I defuse the tactical nuclear graphics in my game?

- Monkey
Marc Steene
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Posted: 29th Jul 2010 21:11
Quote: "it would go away after u looked at it for like 3 seconds..."


That's HDR...I heard CoZ had a working HDR FS shader


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Shadowtroid
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Posted: 30th Jul 2010 02:27
Did you turn postprocessing to 0 while the program was closed?

Monkey Mja
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Posted: 30th Jul 2010 05:16
Yep.

- Monkey
Nickydude
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Posted: 30th Jul 2010 08:44
Make sure FPSC is completely shut down before changing the setup.ini.



For KeithC
AJ Schaeffer
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Posted: 30th Jul 2010 08:54
its working yaaaaaay
coffee for all
Metal Devil123
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Posted: 30th Jul 2010 13:45
Damn Monkey, that's one hardcore bloom! MY EYES!

bond1
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Posted: 30th Jul 2010 16:31 Edited at: 30th Jul 2010 16:33
For the love of God, turn down the bloom Monkey boy. I ain't even playin.

----------------------------------------
"bond1 - You see this name, you think dirty."
Monkey Mja
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Posted: 30th Jul 2010 18:09 Edited at: 30th Jul 2010 18:10
How do I turn down the bloom? Post Processing is 0. Now what?

PS: It's better than before when EVERYTHING was white. Like you could hardly make out anything.

- Monkey
Monkey Mja
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Posted: 31st Jul 2010 22:39
Bump. Can't let this thread die while Bloom is still destroying my levels.

- Monkey
Nbt
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Posted: 31st Jul 2010 22:56 Edited at: 1st Aug 2010 02:03
Quote: "bond1 wrote: For the love of God, turn down the bloom Monkey boy. I ain't even playin."


I would love to know how you turn it down, as I really like the way it makes my lights glow like real bulbs, but hate the glare on the walls.

The only way I can think of reducing the glare is to set the ambience to 0,0,0,0 ??

Edit: Nope turning everything to zero just makes all your dynamic entities go jet black (unless almost directly under a light) and does nothing to effect the bloom glare whatsoever

Edit 2: Woo Hoo! I should listen to bond1 more and love dark shader. I slapped the post-bloom.fx file into dark shader, adjust the sliders down and this is what I got:

Default Bloom



sliders down Bloom



Monkey Mja
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Posted: 1st Aug 2010 01:58
Link to the shader? Not saying I know what a shader is, but link to the download?

- Monkey
Nbt
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Posted: 1st Aug 2010 02:02 Edited at: 1st Aug 2010 02:32
Monkey the shader is in your effectbank/ps_2_0 folder mate.

The two parts I changed are in the code snippets under each picture, but PLEASE BACKUP! your post-bloom.fx file before editing it.

The two "> =" bits are what I edited.

I cannot upload the edited shader here, as it is not mine to give away, but TGC's.

I still want a little more bloom, so will play about with the sliders some more. Just dark shader is not great for this full screen shader to be honest, as it does not really show the effect of the sliders very well.

Edit: Ok I played a little more and found leaving the "BloomPower" at it's default of 1.75f and changing the "BloomScale" from 2.0f to 1.0f gave me a softer bloom (see atached screenshot)

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Monkey Mja
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Posted: 1st Aug 2010 04:29
Thanks for the shader! I turned it down, set postproccessing back to 0, turned off lightmaps, here it is:

Old:



New:



- Monkey
bond1
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Posted: 1st Aug 2010 07:00
There is something seriously wrong there, you've got bigger problems than just the bloom shader - you're level shouldn't look that bright and washed out. Do you have any static lights anywhere?

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"bond1 - You see this name, you think dirty."
Monkey Mja
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Posted: 1st Aug 2010 08:26
Yeah I had a white light. The bloom shader made the tubes yellow, which was the main problem I was confuzzled about. I'm taking out the light for personal saftey xD

Might change it to a brownish shade though.

- Monkey
Nbt
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Posted: 1st Aug 2010 19:33 Edited at: 1st Aug 2010 19:35
Quote: "Thanks for the shader! I turned it down, set postproccessing back to 0, turned off lightmaps, here it is:"


Hmmm... I'm not too sure how well any shaders will react with zero lightmapping ?? as most require a light source to work I always thought??

I was playing about with the ripple.fx on some water the other day and had no lights/lightmapping in the map and the water surface came out bright white as if it had no texture. As soon as i slapped a single static light and turned on mapping it was all fine.

Jeddy2
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Posted: 3rd Aug 2010 23:45
I cant edit the bloom file HELP

WAIT DID YOU SAY CINNAMON ROLLS!!!!???
Mugen
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Posted: 5th Aug 2010 22:28 Edited at: 5th Aug 2010 22:28
Jeddy2 it was posted above but i'll make it clear where to find the file it is in the code snipit



Open it with notepad and you should be able to edit it.

Mugen is the name pal, Ya got that?

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