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FPSC Classic Scripts / V119+ Script pack (FREE).

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Scene Commander
Support Manager
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Joined: 3rd May 2008
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Posted: 11th May 2012 12:39 Edited at: 11th May 2012 12:42
Hi all,

I've been tidying up my PC and have found a bunch of scripts that I'd been using to test V119. They should all still work, but I'll be honest and say I've not tested every one recently.

Free for commerical/non commercial use, but can't be resold.

Download attached to post.

Enjoy.

appear scripts

cull if immoibile
cull range changing
timed destroy
appear immune
appear character new scale
appear character random scale
appear causing double damage
appear causing half damage
appear wire frame
turn culling off.

Armour scripts

Pick up armour
Pick up armour glowing.

Emitters

Emit flash
Emit force
Emit force on a timer

Player keys

Disable arrow keys
Enable arrow keys

Player scripts

double speed
half speed
normal speed
footfall off
footfall on
move player z
move player y
triple strength
set player wobble
rotate player 90
rotate player 180
tilt player back on death
tilt player randomly on death

Radar and compass scripts

compass on
radar on
compass and radar on
entity appear on radar as objective

Video script

Play video without interupt.

Water and air

set up air
set up air out of water
set up water with current

Weapon scripts

Switch to alt
hide crosshair
fire weapon
lock a slot
free a slot
give player a weapon
remove a player weapon
hide a player weapon
Prevent holster
allow holster
set maximum weapons
3 x force weapon to selected slot scripts

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maho76
12
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 11th May 2012 13:53
awesome pack, scene. thanks for this.

Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 11th May 2012 14:38
Thanks! Some great scripts!

The Zombie Killer
13
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 11th May 2012 14:56
Thanks for this SC, I'll try these out sometime later, but weren't some of these the ones you included in the "V119 Scripts.zip" included in the SVN? Just asking, because off the top of my head, they seem similar.

-TZK

Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 11th May 2012 14:59
Cheers and all the best of luck to you.
Pirate Myke
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Location: El Dorado, Ca
Posted: 11th May 2012 15:01
Thank you for the download. Who better to get scripts for 119, then you. Thanks Again.

Scene Commander
Support Manager
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Posted: 11th May 2012 15:19
Thanks guys and you're welcome.

Quote: "Thanks for this SC, I'll try these out sometime later, but weren't some of these the ones you included in the "V119 Scripts.zip""


Possibly, but many people don't use the SVN, so this is for everyone.
The Zombie Killer
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Posted: 11th May 2012 16:30
@Scene Commander
meh, just askin'

-TZK

technotdc
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Posted: 13th May 2012 02:03
Scene Commander thanks ¡¡¡¡
Fuzz
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 13th May 2012 09:41
Thanks heaps!

Tax 78
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Joined: 23rd Sep 2009
Location: Italy
Posted: 13th May 2012 10:22
Very useful, thanks a lot

Tax

Sorry but I use a translator
Tax 78
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Joined: 23rd Sep 2009
Location: Italy
Posted: 13th May 2012 12:01 Edited at: 13th May 2012 12:04
Test script: radar and objective

Can you tell me where I'm wrong? Pontus yellow does not appear on the radar



Tax

Sorry but I use a translator

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maho76
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Location: universe-hub, playing the flute
Posted: 14th May 2012 16:03
@tax: check for the coordinates, maybe the objective ones are true pixels, happened also to the compass and radar itself in the past. maybe scene has to check this too.

i feel free to add the commands-list for v119 out of the competition-thread into this, sounds as it should be part of this pack (attached to this post). i have the feeling that so few people know the new abilities, you should promote this a bit more.

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Scene Commander
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Posted: 14th May 2012 17:34
@tax78

You need to edit setobjectivex and setobjectivey to match the radar.
Tax 78
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Location: Italy
Posted: 14th May 2012 23:14 Edited at: 14th May 2012 23:14
Ok thanks for reply

I entered in the script "appear1objective" setobjectivex=90



Tax

Sorry but I use a translator

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Chazene
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Location: Kansas
Posted: 22nd May 2012 02:19
@tax78
What shotgun is that?

Charlie "Chuckles" "Chazene"
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 22nd May 2012 05:47
I don't think that's a shotgun, I think it's the radar screen. Never-mind, your talking about the shotgun in the previous image. My bad. But had to post this anyway. It was a chuckle for me.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 22nd May 2012 09:30
@Chazene
It's the shotgun that is included in the Modern Warfare community pack.

-TZK

Pirate Myke
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Location: El Dorado, Ca
Posted: 28th May 2012 00:06
Hello Scene Comander.

Trying to get all the conditions and actions into FPIEditPad.

Came across these in your 119 script pack and was wondering if there are good definitions as to there functions. I am assuming that they work in the current FPSC upgrade.

lockslot=9 1
lockslot=9 0
airtime=
drowntime=
setair=
timedestroy=

Thank you

Scene Commander
Support Manager
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Posted: 28th May 2012 00:32
@Pirate Myke

There are detailed descriptions of all of the new commands in Ched80's syntax list.
Pirate Myke
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Posted: 28th May 2012 00:36
OK, thanks
I will get these into the conditions and actions lists.

Pirate Myke
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Location: El Dorado, Ca
Posted: 28th May 2012 15:25
appear1destroyin10secs.fpi
Contains an action timedestroy=10

I have tried this script in the appear and the main with no results. Is this a valid action in this build?

Not in Ched80 syntax list either.

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